
Explicit Gamer: "Yesterday gaming media superpower IGN laid off several members of their editorial staff. Amongst the individuals laid off is Chris Roper. When Explicit Gamer asked Chris for an interview he had this to say…"

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It's a sad situation, indeed. I know what it's like to get laid off from work. I mean, if I party all night and show up to work smelling of liquor and have a hangover, then I can't argue if I get fired. And if I repeatedly show up to work late and take hour long smoke breaks and neglect my responsibilities, then I can't feel too shocked if I get fired. But if I do my job diligently, show up on time, follow all the policies and procedures, maintain an acceptable attitude, and then get fired because the economy sucks, then I would feel pretty damn pissed off.
The news media and the politicians are saying that the economy is becoming healthy again, but I have experienced first hand that this is not working out in my favor. I can't get a job, can't set up interviews, can't get any business establishments to give me a break. All I get is a "Thank you for asking, but we're sorry we can't hire anyone right now." And sometimes not even that courtesy is extended to me.
All I can really say, is that I hope for the best to anyone who lost the job at IGN. Losing your job always puts you in a difficult position. The economic situation at hand isn't making things easier for them to get back on their feet either. It's highly unfortunate, yet sadly, it's what IGN believes best for their company.
MAG should get a high review score because it was doing new things, its different than others, the scale of the game is massive and it supports 256 people without any lag. the game isnt for everyone, and what game is? MAG should get high marks all around because it was innovative and different while it supportted 256 so it had a goal and met all the goals. people or game journalists rate games depending on the features that other games have which is silly.
IGN's writing quality is often horrendous. Some are saying this guy was the exception, but otherwise I have a hard time feeling sorry for losses at such a juvenile and piss-poor publication.
If Roper is indeed worthy of respect, then he'll find himself some place deserving of his talent.
It's horrible to lose a job, worse when you are a high profile individual, and even worse when it's broadcast on every gaming site on the web. For IGN not even to really explain anything to him but rather let him find out from the press? That's pretty low... even for IGN.