
Behind closed doors at the Game Developers Conference, Nintendo of America had that same demo playable for members of the media who weren't fortunate enough to be at the company's Media Summit to play the Metroid: Other M demo in its debut. A few IGN editors made the mad dash to Nintendo's hotel room for some one-on-one time with Samus and her upcoming Wii adventure.

With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.

Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.

VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
The auto aiming had worried me a little, too, as has the D-pad only movement.
But when you think about it, I'm not sure the aiming scheme could work in any other way -- it wasn't designed to be a TPS-type game with an IR-aiming reticle, and the auto camera system means no constant behind-the-head view like Zelda (which would have been more amenable to Z-targeting).
The only aiming in Super Metroid was using the SNES shoulder button to shoot at an angle, or jumping to the same height as what you're shooting at. How do you achieve that in 3D with this camera system? An auto-targeting scheme seems to make some sense. You'll shoot what is closest to you, so if you wanna shoot something first that is higher up, jump.
With the D-pad only movement...well, Sakamoto-san is old school. ;)