
Richard Rouse III, designer of The Suffering, listed five different tools that designers can use to elicit an emotional response in gamers.
People have always asked the question, "Can videogames make us cry?" Richard Rouse III set out to answer that question in a panel at GDC 2010. Rouse, known for designing the The Suffering and now at Ubisoft Montreal, is certainly equipped to answer this question, having written a book called Game Design: Theory and Practice as well as being an accomplished designer himself. He cited the Electronic Arts advertisement from 1983 which originally posed the question of crying in games, and despite some designers claiming that the topic is outplayed (Including Steven Meresky who told Rouse that his panel was "so 1993.") it remains an important issue to the industry to this day.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
When they suck.
/thread
VC made me cry, that game is just a masterful.