
Digital Foundry writes:
"It's been less than 24 hours since I attended the PlayStation Move reveal event at GDC, and I'm gathered in a small conference room of game-makers and press for Sony's presentation to developers.
I'm looking for answers. Yesterday's event established release date, ballpark pricing and bundling options. I got to play a bunch of games too, but many of them were so early in development that accurately gauging the potential of the controller was a tough call. "

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
""When you're going off screen and coming back, the sensors are good enough. The accelerometers and gyroscopes can give you positional data for a time. The problem is that they drift over time. Over short periods of time, they're great. That's why a lot of Wii games use gestures. But for long periods of time we use the camera to correct the data."
What this does mean, however, is that all Move games require calibration, a system that isn't required on the more pick-up-and-play Wii. According to the Sony team, you simply stand (or sit) in front of the camera, press a button once and that's it. But last night, calibration proved to be far more intrusive.
As I stood in line to get a go on Motion Fighter, the girl playing was having a torrid time getting her gestures recognised. Calibration was blamed and the system was reset. Playing Move Party, a ceiling spotlight appeared to be causing some recognition issues during one gameplay session, again necessitating a recalibration."
Doesn't sound overly convincing.
Oops, posted "1.6" down here by mistake.
Here is a picture for your trouble...
better get yours reserved, I know I'm going to get one, I was pretty impressed with there demo overall.
And at least it has functionality with actual games, and that could be playstation's biggest selling point.
Move is shaping up to be very promising.
I really think Sony should have avoided showing most of the games in their current state. A lot of them very in very early stages of developement and had considerable amount of lag. If the whole point and advantage of Move compared to Wii MP and Natal is its minimal lag, then why Sony had only ONE game where lag was less than Wii or Natal?