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Microsoft Looking for Hardware Tech Employees

The current situation with the United States economy is brutal. If you're looking for work, chances are you aren't holding your breath wondering where and if you will ever be employed again. It's times like these that being able to do something a little off the beaten path pays off, something like electrical engineering.

If that's something that you spent god-only-knows how much money to pursue by way of a college education, Microsoft could be your next employer. A recent job listing says the company is looking to hire a staff of individuals to design a new Xbox 360 motherboard.

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talkxbox.com
Tiberium5903d ago (Edited 5903d ago )

I read a while back the next motherboard is called the Opus.
http://www.destructoid.com/...

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FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

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15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer18d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde16d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy16d ago

And then MK1 killed it again.

DivineHand12516d ago (Edited 16d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.