
Kombo: Developers need to learn that quality is the best form of fan service. Decorating a shoddy game with the hallmarks of the licenses doesn't forgive a product's failings in fans' eyes, it magnifies them.
It frustrates them because the product poorly represents characters and universes that they love, and blatantly misrepresents the quality of the license to those that are unfamiliar with it. Aliens Vs. Predator is laced with nods to the source material, from the meticulously detailed characters and weaponry to the signature shrieks of the Aliens, but beneath the surface there's a striking lack of understanding for the licenses and the touches that made them classics.
There are several interesting gameplay ideas here, but none of them are meaty enough to hang a game around, and many of them don't line-up with the Alien or Predator licenses. The astounding lack of polish with which these mechanics have been implemented with doesn't help either. Wait for the next rematch.

In the first part of our series we took a look at the inception of horror games. Now we delve deeper and see how they evolved throughout the decades.

"Ever since Xbox One backward compatibility was announced, gamers have been asking for a few high-profile games. While the majority of requests revolve around the Call of Duty franchise, the Aliens and Sonic franchises have been other hot series. Today, Microsoft announced that Aliens vs. Predator, Kingdoms of Amalur: Reckoning, and Sonic Unleashed are now backward compatible."
Kingdoms of Amalur was brilliant. Never did get a sequel because all the crap that happened after with the IP.

It looks as though the 2010 first person shooter, Aliens vs Predator might become a Xbox Backwards Compatible title soon based on its revamped Xbox Store product page.
Been playing the shit out of it on PS3. Hopefully this gives the game another lease of life. Such an underrated game imho.