
Bitmob interviews Nintendo's Nate Bihldorff about the surprisingly chatty version of Samus in Other M, the game's backstory, and the Samus-in-a-bikini potential (Team Ninja's involved, after all).

With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.

Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.

VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
Seriously? How many other Metroid interviews have you read lately?
"Without giving anything away, you're not going to see beach volleyball in the middle of this Metroid game. I don't that'd be a surprise to anyone. But nothing that we've seen has raised any alarm bells for us. We trust that Team Ninja and Mr. Sakamoto will find a happy medium between classic Metroid gameplay and a little sexiness."
YES!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!
Ive been playing Metroid since it first came out on the NES, I was 5 I think. Man, its a truly epic series. Everyone likes super metroid the best, but to me part 1 is the pioneer. Adding sexiness and humanizing the character is probably one of the best business decisions they could ever do. Samus is a beast. I hope they just dont make it too cartoonish, its team ninja so im not that worried
She couldn't have a voice on the snes games could she, because of technology limitations (unless you find a gargled computer effect pleasing.)
I think her lack of voice on the gamecube games was due to nintendos lack of confidence and to be frank, their laziness. Its just like zelda, they could give link a voice but i suspect they just don't want the extra expense and translation work to deal with.
Humanising samus isn't a bonus, its essential. I mean, even robocop had a human side- without that depth, the character just wouldn't work. Even disneys lead characters who are often animals have human character, so for samus to be missing hers up until now is simply down to tecnical limitation/laziness.
"We sat down with Nintendo of America's localization producer Nate Bihldorff to learn more about this more realistic Samus, why they wouldn't give the same treatment to Link or Mario, and whether we'll see our star in a wii bikini. (You do know who's developing this game, don't you?)"
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Well, yes, I do. But bitmob apparently doesn't. Team Ninja is just there to help the R&D1 leftovers make a 3D game. This is all under the thumb of Sakamoto-san, and rightly so. And the cinematics are being done by D-Rockets, not Team Ninja.
I'm glad to hear about there being a good chunk of internal monologue. That's a big part of how it was handled in Fusion. And it kinda makes sense for someone who has been all alone 95% of the time.
Could this be the elusive Jessica Martin, the voice of Samus?
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