430°

Killzone New Developer Interview

There's a new developer interview up at Killzone.com.

Interface Designer, Martijn Venrooy talks about his experience at Guerrilla Games and what he's working on now. Twice a month, they interview a Guerrilla employee about the Killzone franchise, working at Guerrilla, and game development in general. This week, they dragged and dropped interface designer Martijn Venrooy into the interview chair to answer a few questions.

....

Please tell us a little bit about your role at Guerrilla.

My role as interface designer is to make sure all interactive things like menu screens and in-game (HUD) elements are easy to use and behaving correctly. All things are worked out in different stages: it starts with a functional design, next step is to create a visual design for it, after that's done coders will do their thing and it ends with applying animations to it.

What areas within your role are you most focused on at present?

As we speak I'm pretty busy with Killzone for the PLAYSTATION®3. There's always an icon which needs be enhanced or some screens that need a design update. There's enough work to do!

How deeply involved were you with Killzone: Liberation?

I jumped in when the production started, which means after the first playable was delivered. First I worked on enhancing the HUD visuals, later on the design of the menu interface. Overall it was great to be part of the project, I really enjoyed working on it.

How do you feel about the way that Killzone: Liberation was received by the public and Press?

The moment the reviews came in, both from the offline and online media, was one big rush! It doesn't get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I'm pretty proud of that. In the end you're trying to create a game which will be played instead of shelved.

Which aspect of Killzone: Liberation do you feel most surpassed your expectations?

The multiplayer frenzy is amazing! Can you imagine that when the game was out in the stores, we as developers were still playing the different multiplayer modes during lunchtime? The co-op mode is fantastic as well. If you're commuting, two persons, a train and two PSP systems with Killzone: Liberation is a great combination.

If you were responsible for a sequel to Killzone: Liberation which feature would you most like to see changed or added?

That's a good question. There's plenty in the game already, but maybe more missions with the tank? I enjoyed that a lot.

Which Killzone: Liberation level did you enjoy the most?

Actually I think the Chapter 5 addition, which is downloadable now, is really good. The underground levels with the train station in mission 5.2 are stunning if you ask me.

Which Killzone Universe character is your favorite and do you think we'll be seeing more of them in the future?

To be honest I can't wait for the next-gen variant of Evelyn, can you?

If you ruled planet Helghan for a day, what would be your first order of business?

"Prepare for war!"

Read Full Story >>
killzone.com
Hydrolex6776d ago

You have to expect what would happen to a game that costs 20$ mil !! for sure it cannot be done on 360. I'm not talking about 360 Cell and Graphic Im talking about the space that this game takes. This game is probably around 25GB.

Lord Anubis6776d ago

hey do us a favor and post the entire interview because the website takes a millennium to load. :(

warfed6776d ago

Please tell us a little bit about your role at Guerrilla.

My role as interface designer is to make sure all interactive things like menu screens and in-game (HUD) elements are easy to use and behaving correctly. All things are worked out in different stages: it starts with a functional design, next step is to create a visual design for it, after that’s done coders will do their thing and it ends with applying animations to it.

What areas within your role are you most focused on at present?

As we speak I’m pretty busy with Killzone for the PLAYSTATION®3. There’s always an icon which needs be enhanced or some screens that need a design update. There’s enough work to do!

How deeply involved were you with Killzone: Liberation?

I jumped in when the production started, which means after the first playable was delivered. First I worked on enhancing the HUD visuals, later on the design of the menu interface. Overall it was great to be part of the project, I really enjoyed working on it.

How do you feel about the way that Killzone: Liberation was received by the public and Press?

The moment the reviews came in, both from the offline and online media, was one big rush! It doesn’t get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I’m pretty proud of that. In the end you’re trying to create a game which will be played instead of shelved.

Which aspect of Killzone: Liberation do you feel most surpassed your expectations?

The multiplayer frenzy is amazing! Can you imagine that when the game was out in the stores, we as developers were still playing the different multiplayer modes during lunchtime? The co-op mode is fantastic as well. If you’re commuting, two persons, a train and two PSP systems with Killzone: Liberation is a great combination.

If you were responsible for a sequel to Killzone: Liberation which feature would you most like to see changed or added?

That’s a good question. There’s plenty in the game already, but maybe more missions with the tank? I enjoyed that a lot.

Which Killzone: Liberation level did you enjoy the most?

Actually I think the Chapter 5 addition, which is downloadable now, is really good. The underground levels with the train station in mission 5.2 are stunning if you ask me.

Which Killzone Universe character is your favorite and do you think we’ll be seeing more of them in the future?

To be honest I can’t wait for the next-gen variant of Evelyn, can you?

If you ruled planet Helghan for a day, what would be your first order of business?

“Prepare for war!”

Lord Anubis6776d ago (Edited 6776d ago )

thank you.
bubble for your kindness.

HydroBoy6776d ago

this isnt new i seen this sumwhere b4..plus he doesnt really say much bout ps3 version..Boring

Show all comments (16)
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

Read Full Story >>
thenerdstash.com
IAMRealHooman451d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX451d ago (Edited 451d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne451d ago (Edited 451d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro451d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken450d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown451d ago

They should finish Horizon story first

darthv72451d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken450d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya450d ago

Yeah, a remake would be pretty awesome

anast451d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood451d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX680d ago (Edited 680d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro680d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72680d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_680d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga680d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos679d ago (Edited 679d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23679d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000680d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin680d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole680d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix680d ago

A Resistance reboot will be awesome

Michiel1989680d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor680d ago (Edited 680d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

680d ago
Michiel1989680d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar984d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor984d ago

Can’t wait for their next franchise

SullysCigar984d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg984d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149983d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138984d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim984d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC984d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138984d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle984d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76984d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 984d ago
REDGUM983d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730984d ago (Edited 984d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger983d ago

thank you fps lover, I'm with you

talocaca984d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy984d ago (Edited 984d ago )

Kinda wish they move on from Horizon tbh.

lukasmain984d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright984d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)