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Codemasters Inflated Sales Figures for DiRT

GWN editor Richard Manley writes, "I was a little skeptical when I received the original press release from Codemasters claiming that 500,000 copies of DiRT had been sold in opening week. I had previously expressed my disregard for the ageing central pivot point driving physics still used in the game series, and I was surprised that the sales figures reported by Codemasters were so high.

Now it seems my skepticism was not unfounded. In an interview with Joystiq, VG Chartz president Brett Walton reportedly revealed that the 500,000 figure was actually representative of the number of copies of DiRT shipped to stores, not the actual number of copies sold!

Walton explained that sales of DiRT in week one were not 500,000, but were actually as follows:

* 70,000 (U.S. Xbox 360)
* 40,000 (U.S. PC)
* 150,000 (Europe Xbox 360 & PC)

That totals just 260,000 copies actually sold in week one - almost half the amount quoted by Codemasters!

OldSchoolGamer6895d ago

Thats sad, go play Forza for simulation racing, or Motorstorm for Arcade racing. This hybrid looks pretty, but is nothing groundbreaking.

NextGen24Gamer6895d ago

What do they know about real sales statistics? Thats their source for stating DIRT didn't sell 500k? I believe Codemasters over VG charts.

P.S. I love the game personally. I took back Motorstorm after playing it. Its much prettier than Motorstorm...And the gameplay physics is much more realistic than Motorstorm...and Much more tracks....

Forza is still the racing game to beat on the 360 though...Its absolutely Amazing with no equal. Especially with the wireless wheel and on my 1080p tv. WOW

WafflesID6895d ago

Why does this matter? Doesn't make any difference as far as the game is concerned. I can just see the fanboys using this for ammo to talk up their preference of games.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."