
Since first shown at E3 2005, Capcom's Dead Rising has generated a significant amount of excitement among those who played. After all, who doesn't enjoy running over 50 zombies with a lawnmower? Nobody. Except communists. Unfortunately for everyone who got to play the game, the build has always been on a timer. For instance, at E3 2006, the game timed out after 15 minutes. Recently Capcom had sent out a 50-minute build. This too cut the action off before players could properly embroil themselves in the grisly business of zombie-slaying. The most recent build sent out, however, is a 95-percent complete version of the game. No more timer limits. No more inability to save. No more of the game resetting nanoseconds before a thunderous swing of a baseball bat was unleashed on an undead face. We were able to play the actual game, uncover numerous story points, earn a number of attack skills, and get a better sense of how the gameplay flowed with this near-final build. So far, things are looking good.

A new Dead Rising is in the works, and we have the first plot details on this entry, which takes Frank West back to the action.
Please make it in a theme park or something extravagant like the original mall and casino(but different). DR is all about bigger than life environments, not some realistic gritty town.

Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.

Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.