
DualShockers writes: "I love Heavy Rain, I really do. It contains an interesting story with an ever-changing plot line that adapts based on player input. Entire chunks of the story are added or removed based on whether a character lives or dies. The control scheme, while it takes some getting used to, works well to allow the player to make those decisions in a fairly life-like and logical manner. The characters themselves, sans any voice acting faux pas, are deep, memorable and really do a good job of getting you to relate to them throughout the story.
The problem with the game is that it doesn't meet the standards of giving you the full, immerse experience like the developers expect it to, at least for me. While it gets many things right and what it does get right makes for a very enjoyable experience throughout, it just doesn't succeed in making me a part of the world. There are good and bad sides to this, as I will explain."

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"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
Good read. I've been hearing quite some bit about the corrupt save file issue from a couple of folks; this can definitely ruin an experience. Let's hope this gets fixed soon.
Immersion is precisely why I loved the game. I agree that corrupt files and bugs can ruin immersion for some, but I didn't experience these problems, so I was fully immersed. Some of the scenes where characters are in peril or have to make very tough decisions were incredibly immersive for me, I really felt the fear or consequences that the characters were feeling. My brother on the other hand experienced a serious bug during one of the middle chapters and he had to restart the game. He still likes the game but he definitely had the immersion break for him during that part. I guess some players are having different experiences with the game due to potential bugs, which is unfortunate. I'm just glad I didn't experience them.
It is a shame that now a days no game is 100% perfect. QA is to blame IMO.
Good read though and good points.
Nice.
im really immerced in this games. the third test for ethan almost made me cry. lol =D totaly amazing experience.