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Hands On: Metroid: Other M - WorthPlaying

WorthPlaying writes, "Samus is back.

For everyone out there who considers the 2-D Metroid games to be the "authentic" experience, well, Nintendo has heard your pleas. And you know what? It would seem that the Big N agrees with every one of you.

We just finished playing the first hour of Metroid: Other M on the Wii and while it certainly changes up the formula a bit, the game wears its old-school roots like a badge of honor. As far as Metroid: Other M is concerned, the Prime series is more or less an alternate timeline. This is the real Metroid."

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worthplaying.com
Gr815925d ago

I love it, and I want more.

EvilTwin5925d ago

It's strange reading some of the differing views on a game some of these guys just played, though.

Worthplaying -- "Everything is rendered in 3-D, but movement is usually limited to a 2-D plane with just a bit of depth."

Wired -- "Other M is a more traditional game, but not entirely: It incorporates some first-person elements, but is largely played in third-person 3-D. The levels don’t keep you locked to a 2-D plane of movement as in previous games — you can always walk in four directions wherever you are."
http://www.wired.com/gameli...

The "bit of depth" WP referenced isn't really 2D if you are never restricted to a 2D plane.

Either way...I'm beyond hyped.

Gr815925d ago

That has me baffled as well. But not to the point of being 'worried' like I was when first reading about the controls.

Glad I can keep my Avatar as is and wear it proudly.

Syriel5925d ago (Edited 5925d ago )

@EvilTwin Getting descriptions down is always a challenge. Even though the game world is rendered in full 3D (you can always drop to first person POV to look around) the levels and movement are designed from a 2D POV and the camera relates to that. It is always fixed in regards to Samus. You don't control the camera at all (excepting when you are standing sitll and looking around in first person POV).

For example, when running down a hall left to right, the camera is on the side. You can move along the Z-axis, but there isn't much there. Or, if the hall is designed front to back the camera is behind you. You can move a bit left to right (say to open a door on the left or right hand side of the room) but can't change the view.

When I think of full 3D games I think of everything from Mario 64 to the latest Castlevania games to Metroid Prime to Mario Galaxy. While Metroid: Other M does allow for more movement than in a true 2D game, it's also not as open as a standard 3D exploration title. It has more to do with the level presentation and gameplay mechanics than anything else.

EvilTwin5925d ago

Syriel -- A 3D world with a 2D camera, then? I'm not sure if I'd really call it 2.5D, either, as you aren't restricted to the 2D plane so that you can't walk up to something.

It's an interesting design choice. With narrow hallways in a spaceship, it makes sense. And since Project M is going for a "cinematic" feel, it also makes sense for that. I wonder how it plays out in the rest of the game...

This little tidbit from Destructoid got my attention:
"Other M doesn't simply play along a 2D plane, as the early trailer suggested. While there are some areas that feel like standard 2D action and platforming, Other M's camera and depth of navigation actually change depending on the situation and the area, some of which will allow you to move around in a in fully three-dimensional space."
http://www.destructoid.com/...

That boss fight with the purple glob monster looked like it could've been an open 3D space.

Gr815925d ago

Impressions from Gonintendo actually likened it to an old school beat em up in the vein of streets of rage. In terms of control. Its a good read. Should check it out Evil.

EvilTwin5925d ago

Thanks for the head's up, Arius. I just read through the GoNintendo impressions.

Good stuff. I must say that the comments on the voice acting make me a little uneasy...

Gr815925d ago

you what's funny though. The things like voice acting and other minor aspects don't really register on my radar at all. I'm more into the gaming aspect of..the game lol. Those are little touches that can help the presentations but other than that has very little bearing on the main focal point which for me is the gameplay and content.

But that's just me. There will always be those who will find something to complain about, I suppose.

Syriel5925d ago

@EvilTwin The fight with the purple bug monster is in an "open" space insomuch as a fighting game like SC or DOA is in an open space. Camera is always pointing to the center and you can circle the monster.

@Arius Dion I agree with you on the voice acting angle. While the woman who voiced Samus isn't exactly the voice that I had imagined for her, I don't think there was enough in the demo to say she did a bad job. I'd venture that most people were simply projecting their own image of Samus against Nintendo's choice for the character.

fossilfern5925d ago

Same im happy about the feedback because i was worried but then again i was worried when the series was going to go 3D but this is looking outstanding all i want to know is when the EU will be getting this knowing our luck we will probably get shafted and wait 2 months :(

+ Show (6) more repliesLast reply 5925d ago
Polluted5925d ago

I loves me some Metroid 2d, but they make it sound as though people were complaining about the prime series. Those games were the best thing going on the old Gamecube, imo.

Sharpshell5925d ago (Edited 5925d ago )

whats been with all the negativity towards metroid prime these days? "this is the game metroid prime should have been" no metroid prime is the game metroid prime should have been.

I'm wicked stoked for this game becuase its obviously going to be awesome, but that doesn't negate the awesomeness of metroid prime, and in fact I'd argue that that trilogy allowed us enough time to fully appreciate this project.

edit: exactly Polluted, you beat me to the punch, barely

Smacktard5925d ago

I agree completely and 100% with you.

kesvalk5925d ago

now that my fears of another metroid sidecroller are at rest, i can start dreaming with playing as shot haired samus, cuz i love her with that hair...

Gr815925d ago

Is one of the greatest game series ever, period. The trilogy available on Wii is a must buy. I hope no one tries to downplay or marginalize Retro's masterpieces. I don't care how hyped they are with Other M. In fact I'm using Retro's interpretation as the benchmark for how good this game will be.

Other M is a different take on the Metroid Universe and looks to pay homage to the classic Metroid like Super and the original and Fusion. Different doesn't neccessarily mean better. But we'll see. I'm looking very forward to this. Can't wait til E3.

b-real5925d ago

100% agree with you, Prime was my favorite game of last gen, and prime 3 is one of my favorite from this gen. It deserves respect for what it achieved.

300°

Nintendo Tasked Retro With Metroid Prime Trilogy Remaster, But Only First Game Was Completed

Nintendo had given Retro Studios the task of remastering the Metroid Prime Trilogy after the studio's unannounced music RPG was canceled.

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twistedvoxel.com
TheColbertinator494d ago

Metroid Prime 4 is vaporware at this point

Zeldafan64494d ago

That's why it got a trailer last year

PRIMORDUS494d ago

Maybe it will happen after Metroid Prime 4 launches. Put Metroid Prime 2 & 3 on Switch and Switch 2.

90°

Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

"If you're not directly working on the game, go away" - former Retro world artist, Nate Purkeypile

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nintendolife.com
Jingsing522d ago (Edited 522d ago )

Then there is Microsoft's approach which is just to piss in the wind and 95% of their stuff turns out bad. Developers might like that personally but you'll be out of a job quicker than you know it through badly shipped products.

Redgrave522d ago

First party Nintendo titles are held to a specific standard for a reason. It could be argued that both Sony and MS could benefit from doing the same, but you are right with MS nonchalant approach and "it scored well internally" and then putting out something like Redfall. Even Halo, MS' flagship series, wasn't overseen with the fine tooth comb to ensure it was top notch quality.

Nintendo first party games are very rarely duds, let alone non functional ones. You don't get that without a little (or a lot) of micromanaging. Is it annoying? No doubt. Their track record speaks for itself though and you can't deny that.

DarXyde522d ago

I think there is good evidence for both sides of that argument, really.

Japan Studio didn't have much oversight and that studio produced pure magic. Financially, it wasn't a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they're big on making a fun and engaging game first and entice people that way.

Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.

gold_drake522d ago

i dunno if i agree with that.

i think some leeway is necessary to achieve atleast some sort of spectacle.

50°

Metroid Prime: The Story So Far - Everything You Need To Know Before Metroid Prime 4: Beyond

"Metroid Prime Trilogy, the Wii compilation of Retro Studios' first-person take on the Metroid series, launched in North America on 24th August 2009, exactly 15 years ago.

In honour of that sparking release (well, a little less sparkling than the originals in some places due to a few missing effects), we're taking the opportunity to recap Samus' story so far in the Metroid Prime games while we wait for the fourth numbered entry..." - Ollie Reynolds | NintendoLife

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nintendolife.com
druwepro629d ago

my most anticipated game.
just started playing the Trilogy on WiiU again (love the motion controls with wiimote)
amazing series!

Neonridr629d ago

if they aren't going to remaster all 3 titles prior to 4, it would have been nice if they just gave us a bare bones Switch port of the Wii U Trilogy. Thankfully I own that so I can still replay all 3 before 4 comes along.

druwepro628d ago

all 3 titles remastered would be awesome.
i would still miss the motion controls though :(