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IGN: Heavy Rain Second Opinions

Heavy Rain has been a long time coming, but along the way it has garnered many fans. They hoped Quantic Dream's dark tale would showcase the power of the PlayStation 3 in a wholly original fashion. You can read IGN's official review of Heavy Rain or jump directly into our additional comments on the game below. And don't worry, we've kept our impressions spoiler free.

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uk.ps3.ign.com
darkequitus5920d ago

Off tomorrow, so I will finally take this game out of its wrapper.

acedoh5919d ago

is people are talking about a game like a great movie or novel. It's leading to discussions and whether you like it or not people are talking about it. That's a great thing about this game. I have seen Heavy Rain discussed in a major newspaper and it's great to see this happening. I really do hope more games like this come. In the future we may look back at this game as groundbreaking. The only way this genre will succeed is if this game sells. It's all about money in the world of mass media.

thesummerofgeorge5919d ago

I really hope this game sells well so QD can continue to make well funded games. I can't wait to see what QD comes out with next, I'm already chomping at the bit after finishing HR.

zeeshan5919d ago

I haven't played the game and thankfuly, I didn't pay enough attention to the character's name you mentioned but I have reported you and I am going to take away your bubble right now because you are trying to ruin the fun for everyone and acting like a retard and a low-life moron! I don't even care if you and your other 20 accounts take away my bubbles but you deserve to be banned... permanently!

+ Show (1) more replyLast reply 5919d ago
callahan095920d ago

Hilary says there are tons of plot holes. What plot holes? I'm completely baffled by the few critics I'm reading about who say the plot is crazy or nonsense or hard to understand or littered with plot holes. I beat the game today and I am not left with any questions, so what plot holes are these people talking about? Maybe they just didn't see enough of the game because of some of the decisions they made or how some of their actions turned out in certain scenarios? That's all I can think of, because the route I took through the game left me with absolutely no questions. The whole story actually seemed much more plausible than I expected it to, especially after Indigo Prophecy took a turn for the weird in its 3rd act. I thought the story and plot were brilliant, engaging, intense, emotional, and thought provoking. There were some very interesting characters and scenarios, and the thing kept me interested and guessing the whole way through, and the truth turned out to be something I least expected, but can totally understand now that I know the truth. This game is top-notch, classy, grade-A awesome and it is such entirely BECAUSE of its plot and the scenarios the characters find themselves in. I've never felt so worried or emotionally effected while playing a game before!

morganfell5920d ago

I just spent a few more hours with it and I have not seen any plot holes yet. I am going to take a break from it tomorrow for a bit to test the new MAG patch but then I'll be right back at it. This thing is like a whirlpool, it just pulls you under. Definitely lives up to the groundbreaking tag.

Krimmson5920d ago

I've beaten the game and I came across one plot hole so far. It's actually a somewhat big plot hole but nothing story-breaking.

KINDA SPOILER:

It has to do with Scott in the clock store. What happens near the end of the chapter kinda contradicts what happens near the end of the game.

/spoiler

And as far as I know, it's unavoidable. There may be a few more plot holes, but I only found one so far. It didn't ruin the story for me but it did make me scratch my head.

PrimordialSoupBase5920d ago

Spoilers people.

@Krimmson

Sorry buy it really is story breaking. As a game that's supposed to put you in full control of characters and make their fates, that twist and its nonsense explanation are at odds with what Quantic Dream has been preaching. Another massive plothole: Your convenient 'blackouts' which lead to the disappearance of the boy.

feelintheflow5920d ago

You don't want to say anything that certain people on this site will think is a knock on a Sony exclusive. It doesn't matter if you play the game, it doesn't matter if you have a point, it doesn't even matter if you have proof to corroborate what you are saying. You will be labeled the Anti-Christ and your bubbles will disappear.

On point, I am 3 hours into the game and love it so far. So glad to have all three systems. I don't miss a single good game.

SOAD5920d ago

1) If a guy tells you there are plot holes in a game and doesn't elaborate, then he shouldn't even be talking.

2) If there are plot holes in a game, don't get all upset. Plot holes are common in even the most critically acclaimed films. So don't become upset. However, referring back to point one, if someone is trying to say that the game sucks because it has plot holes, then you can just tell him to shove off, because it turns out that a lot of very complex games will have plot holes. It just means they have better stories than just a supersoldier fighting in a war against aliens.

van-essa5920d ago

You'd rather he post spoilers?

ParanoidMonkey5920d ago (Edited 5920d ago )

SOAD -- this article is intentionally spoiler free, Hilary couldn't elaborate even if he wanted to. EDIT: nvm

Anyway, at 2 - there are two major plot holes I noticed while playing the game.

SPOILERS

Seriously, spoilers

Ethan's black outs are never properly explained. Yes, he had crowd anxiety, but that doesn't explain why he'd wake up several hours later with an origami figure in his hand, nor does it explain his supposed dreams of children drowning. The location at which he awoke in is important to the overall plot of the game as well. Was it just a red herring? As an extension of that, Ethan's black out syndrome suddenly stopped after Shaun was kidnapped. Does this mean that it's also used as a plot device to set up Shaun's kidnapping in a convenient manner? That's absolutely infuriating if true. I suppose this leaves doors open for later DLC explanation, but that's unfortunate if the case.

Secondly is the clock store incident people are quick to point out. I really can't elaborate on it much. It's bizarre, to say the least. Those are the two major plot holes that I know of, feel free to correct or extend on this if you'd like.

END SPOILERS

callahan095920d ago (Edited 5920d ago )

@Krimmson:

That part is explained. In the last sections of the game there is a series of flashbacks that shows some of the events from earlier in the game from a new perspective, and it explains that particular event that you're referring to. Not a plot hole. The game decides not to show certain information to the player at certain times. Maybe to some people that's breaking the illusion of role-playing by distancing the player from the in-game character, but does it really matter that much? It kept me guessing and interested to find out what happened.

As far as the black outs go, it never infuriated me that they stopped, and it doesn't infuriate me if they're just a red herring. I think that the reason he starts to black out less and have fewer hallucinations is because psychology he begins to have a purpose after his son goes missing. He'd been living the life of a zombie up til that point and the psychological trauma was effecting him, but after his other son winds up going missing, he discovers that purpose that he must go out and try to find his son and his psychological stability starts to come back a bit as his life gains focus, he stops living in a fog. As far as Carnaby St. and the origami figure in his hand when he comes up from being in a blackout, well, maybe I don't have an answer for how those things came to be yet. I'm going to play through the game again and analyze it to see if it had any purpose other than being a red herring. Even if it is a red herring, I don't see the harm in that. It kept me guessing and it kept me interested. Movies do it all the time.

ChineseDemocracy5919d ago

@krimmson.

There's a part in that scene where the camera is focused elsewhere. it's implied that during that time, the incident occurred.

DanyBrown5919d ago (Edited 5919d ago )

when you re with the psychiatrist with Ethan if you ask him about the blackouts he gives you an explanation about them and that he needs to get his life back together

and kind of off topic but i think this game has some of the best sixaxis implementation i've seen so far (ARI)

+ Show (7) more repliesLast reply 5919d ago
cellfluid5920d ago

better n better n better n better n better n better n better n better n better......

jdktech20105920d ago

The game is fun so far (about 2-3 hours in) but it's not better than sliced bread (seriously, nothing is)

Maybe it will amaze me as it goes on but right now it's an enjoyable and different gaming experience which is what I think they were going for.

nycredude5920d ago

Finish it and then come back and comment. It is just now picking up for you.

PrimordialSoupBase5920d ago (Edited 5920d ago )

This game has plot holes you can drive a freight train through. Turned it to French voice acting too - the English is very hit or miss.

It's a shame it so heavily relies on quick time events, because it's really quite cool when it actually lets you take control in chase scenes, wading through crowds, or that early scene in the backyard.

Show all comments (48)
70°

Death is Not the End: 7 Games Where the Story Continues Without You

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

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80°

5 Horror Games With Depressing Endings

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

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relyonhorror.com
P_Bomb275d ago

I’m reminded of some of the alternate endings in the Suffering games.

100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

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gamefreaks365.com
Fist4achin2003d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe2003d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG2003d ago

No. Some games are like movies.

medman2003d ago (Edited 2003d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.