
Heavy Rain has been a long time coming, but along the way it has garnered many fans. They hoped Quantic Dream's dark tale would showcase the power of the PlayStation 3 in a wholly original fashion. You can read IGN's official review of Heavy Rain or jump directly into our additional comments on the game below. And don't worry, we've kept our impressions spoiler free.

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
Off tomorrow, so I will finally take this game out of its wrapper.
Hilary says there are tons of plot holes. What plot holes? I'm completely baffled by the few critics I'm reading about who say the plot is crazy or nonsense or hard to understand or littered with plot holes. I beat the game today and I am not left with any questions, so what plot holes are these people talking about? Maybe they just didn't see enough of the game because of some of the decisions they made or how some of their actions turned out in certain scenarios? That's all I can think of, because the route I took through the game left me with absolutely no questions. The whole story actually seemed much more plausible than I expected it to, especially after Indigo Prophecy took a turn for the weird in its 3rd act. I thought the story and plot were brilliant, engaging, intense, emotional, and thought provoking. There were some very interesting characters and scenarios, and the thing kept me interested and guessing the whole way through, and the truth turned out to be something I least expected, but can totally understand now that I know the truth. This game is top-notch, classy, grade-A awesome and it is such entirely BECAUSE of its plot and the scenarios the characters find themselves in. I've never felt so worried or emotionally effected while playing a game before!
better n better n better n better n better n better n better n better n better......
The game is fun so far (about 2-3 hours in) but it's not better than sliced bread (seriously, nothing is)
Maybe it will amaze me as it goes on but right now it's an enjoyable and different gaming experience which is what I think they were going for.
This game has plot holes you can drive a freight train through. Turned it to French voice acting too - the English is very hit or miss.
It's a shame it so heavily relies on quick time events, because it's really quite cool when it actually lets you take control in chase scenes, wading through crowds, or that early scene in the backyard.