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Toy Fair 2010: Todd McFarlane Interview - Gamervision.com

Gamervision says, "While at Toy Fair last week, I had a chance to talk with Todd McFarlane about making Halo action figures, and just what's this I hear about a Haunt toy coming this year?

Todd McFarlane has expanded his toy empire from a variety of Spawn incarnations to include professional sports stars, video game franchises, and movie-based properties. I had a chance to talk with him a bit at Toy Fair 2010, and we discussed working with Bungie and Microsoft on creating Halo action figures. Plus, learn just how long you'll have to wait to get your hands on a figure based on McFarlane's and Robert Kirkman's Haunt comic."

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gamervision.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney81d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage82d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman81d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb81d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.