
Beef Jack says: While the retched beast that is region street dates has rendered my first look into Quantic Dream's 'Heavy Rain' a demo, I felt that the short time spent with it has made me a little too sceptical about how the title controls. Oh sure, reviews thus far have lauded the title for how cinematic it is, while excited fans have done their level best to proclaim that this will be the title that 'Changes gaming'. But it just seems that the interface is too utterly convoluted, or in want of a more sophisticated one to be the title that truly changes the gaming landscape.
The demo begins with a brief tutorial, illustrating to the player that every nuance of animation is handled by the most gentle tap of the button, wiggle of the analogue stick or remote movement of the sixaxis. It's neat and is very immersive- I really don't say that lightly, either. Flinging an attacker away in one of the many choreographed fight sequences had me squirm as I jolted the controller forward in one swift motion. But it just felt like, well, too much.
Stop me if you've heard that before, discerning game enthusiast, I'd hate to regale you with the kind of trite comments you've heard already regurgitated by too many other narrow-minded philistines like myself who dismiss Quantic Dream's latest very ambitious effort. But when I say "Too much", I mean to say "Too much for your conventional gamepad". Clearly, David Cage's comments about implementation of the Sony Motion Controller in future titles weren't entirely misplaced.

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"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
sony you really need to do this!, or if u buy the motion controller get 20 percent off heavy rain, and a demo.
Hadn't thought about this... but it's a really good idea...
defenitly, this game is made for a motion controller.
i'm sure i remember hearing something n4g about heavy rain being designed for use with "arc" before it was delayed, would be cool to play heavy rain with "arc"
You will get it for free later on, all of you fools payed 59.99 for a
tech demo, the real Heavy Rain is coming Fall 2010.