
Although it was able to return to profitability last quarter, Virginia-based Two Worlds publisher SouthPeak announced today a $2.6 million loss for its second fiscal quarter.
That's compared with a $1.2 million profit in the same period last year. The company says it shipped far fewer titles over the quarter because it preferred not to challenge the crowded holiday season with any risky games.
The two titles released during the quarter included the Wii, DS and PC title Horrid Henry, and the Wii and DS title My Baby: First Steps. SouthPeak says that over the holiday, its key My Baby franchise saw unit sales increase by 45 percent year over year.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.