
IGN: Three years ago, in my very first column for IGN, I claimed the (then-fictional) touch-screen iPod would be the future of mobile gaming. Now, everybody's finally convinced... except me. No lie, iPhone games are a quantum leap over the cell phone games of old, and considering there are already 30,000 game apps and climbing, I'd be remiss to say they're all bad.

Growth driven by digital software and console hardware sales.

The winner of the Pokémon Go Championship grand finals in Orlando was stripped of their title, allegedly for 'unsportsmanlike conduct' during their victory celebration. The celebration involved the winner removing their headset, standing up, and pumping their fists before shaking hands with their opponent. Many believe the ruling was excessive and that winner's victory celebration was tame compared to celebrations by winners in other competitive games.
There are people that get offended seeing others just enjoying a moment, or enjoying a hobby, or just having fun.
Can someone explain to me what is so problematic with this? I watched video multiple times and all I see dude having bit of celebration. None of his actions felt aggressive or seem like they symbolize anything... Like winning sure deserves bit of celebration like that. I mean who wants to live in the world where you aren't allowed to be excited or have bit of burst of happiness when you win? Like was he supposed to act like emotionless robot? He should be allowed to have bit of his victory "hell yeah" moment, even if it is before shaking hands with opponent. Like it is not like he didn't shake hands or whatnot. And it is not like he is like some super serious government official to have to stick to protocol to a letter. This whole thing is just ridiculous.

These new paid games, game trials and “buy once, play anywhere” pricing are coming to Play.
The games are fine, but simple. iGaming is much more successful because it's much more casual. Because of that, I doubt Apple cares for matching something like the DS because they don't have to in order to have the success that they have.
I find the touch screen much too clumsy for a majority if iGames that clearly needs buttons. And for gamers that aren't as casual buttons are the main thing that the iPhone games needs. Unfortunately, there is zero incentive to do that.
The igames appeal much more because:
-They are incredibly cheaper
-They are simple, and often addictive games
-They appeal to the iPhone user, who is a casual gamer to begin with
Apple doesn't have to do jack to "fix" iGaming. Their audience is happy.
For people looking for a more serious handheld there is the PSP and the DS.
Apple should let users use a bluetooth based controls that would be comptible with there games. Hell, I use my bros wii mote to play games with some emulators. Don't see how hard it'll be for Apple to give people somehwat of a better incentive on those iGames on using a third party physical application.
I do like playing games in my iTouch though and some games are actually better with the accelerometer/ touch controls. Gta Chinatown wars is a great example. It has the perks of the DS version but the graphics of the PSP version. Basically, behind most crap games, some are some great gems.
Imagine being able to play COD Zombies with the PS3 controller. That would be pretty b!ching considering how horrid it is to play that game.