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Current Australian best sellers

This week's top 10 Australian best sellers.

1. Forza Motorsport 2 (Xbox 360)
2. Buzz: The Mega Quiz Bundle (PS2)
3. Resistance: Fall of Man (PS3)
4. Buzz: The Mega Quiz (PS2)
5. Mario Strikers Charged (Wii)
6. The Sims 2 Fashion Stuff (PC/MAC)
7. Eyetoy Sports Bundle (PS2)
8. Teenage Mutant Ninja Turtles (PS2)
9. Motorstorm (PS3)
10. Zelda Twilight Princess (Wii)

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next-gen.biz
Bathyj6919d ago

Congrats to Forza. I've got it and it looks nice but I haven't spent much time on it yet. I getting more into Tenchu.

Just one more thing, Resistance is back up to #3. WOW.

level 3606918d ago

It's quite a good game ( Forza2 ) and thought the sim-physics did'nt disappoint. I thoroughly enjoyed the painting/modding feature of the game, and I'm really hoping that on the next series they would finally put an in-car camera viewpoint which was the only missing ingredient.
They have moved DIRT: Colin McRae on the first week of July, no complaint here. And am eagerly anticipating for this one as well.
Just to let you know, buyers here in Australia - if you want to get a better deal ( cheaper price ) get your games at JB hi-fi stores ( I do not work there, just from experience... ) as it would save you from around AU$20.00 for a new title and other releases.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman47d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb47d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.