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50°

Save the Gaming Magazines

A brief look at why gaming magazines have fallen out of favor and why they're still worth reading. Includes a recommendation of the best industry print publications.

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thefragmatica.com
MaximusPrime5971d ago

get rid of Edge Magazine, then im happy.

I prefer that OPM, OXM and ONM (all official magazines) remains

reintype5971d ago

I think it's the best looking mag out there, plus it covers console, pc gaming and animes, which I all love.

I used to buy EGM too, back in the day, but once they started worshiping
the Xbox altar, I stopped. I mean, a cover of the PS3 stained with tomatoes, just a few months after its launch? Yeah, talk about being professional. They lost all crediblity, as far as I'm concern.

EGM imo, started all the doom and gloom articles that continuously haunts the PS3, and certainly pave the way for others to follow. That magazine could do us gamers a great service, by staying dead.

DesolationPoint5971d ago (Edited 5971d ago )

Seems to me that it's hard to focus on all the platforms without having at least a slight bias toward one or the other. And if you have different people focusing on each one, well, then it's just like having a bunch of separate magazines jumbled together. That can't work well.

And it's beyond me why everyone chose to bash on the PS3, but I definitely see it a lot, even now.

-Alpha5971d ago (Edited 5971d ago )

It's better than reading the random blogs and poorly constructed opinions that any person can get recognition for on the internet.

The sheer amount of content that gets attention on the internet really spits down upon the integrity of "journalism" that people love to uphold.

Anybody on the internet can make their 15 minutes of fame when they are freely able to write content for hits regardless of if its horribly written, wrong, or flamebait. There is no real screening process, and the one here at N4G fails terribly since all you need is at least 10 people to simply judge the title and approve the "article" as an important piece of news.

Unfortunately, the internet is much more convenient, readily available, and full of rabid fanboys who are constantly trying to promote anything and everything that benefits their console of choice. It's this way that writers make up stuff that feeds to these people. They are like the craftsmen of a weapon who sell their weapons to the soldiers (aka fanboys) who will blindly fire it at "the enemy"

I appreciate the magazines because at least there is some level of integrity and professionalism.

In all honesty, books as a whole are dying anyway so it's a much more bigger problem to a society than it is the gaming industry.

Fragmatica5971d ago

I agree with you more or less, but I think you're being a bit too hard on the internet side of things. Isn't giving everyone a chance to state their opinion what the internet is all about? Sure, they won't always state it well, but it does offer a chance for discussion that's impossible with print media. But if you're not looking for opinionated and heated (but not necessarily intelligent)discussion, the internet probably isn't the best place for you.

With that being said, I too like the trace elements of integrity and professionalism in magazines, and it is nice to see an article once in a while with an intention other than starting a flamewar. Are we among the few with this opinion?

-Alpha5971d ago

I definitely agree with all that, but the internet just spawns way too much ignorance and fanaticism.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney65d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage66d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman65d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb65d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.