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Brighthub Review:Dark Void

Capcom's Dark Void is your typical run and gun third-person shooter, for the most part. The aerial combat addition is amusing, but the novelty wears off. Graphics are good and the story is decent enough. Some game play quirks and total lack of an online component keep this average game from being a great game. In short, Dark Void is wasted potential.

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brighthub.com
Graffin5948d ago

Story on this one looks good, but the gameplay has failed to impress. Too bad.

cyguration5948d ago

same feeling here.

I was really hoping this would pick up some good scores and go on to sell enough for them to make a sequel. The whole Dark Void multi-verticality gameplay concept is too good to go to waste on one game.

Galaga Master5948d ago

The vertical cover was a great combat addition. In fact, I think it was the best aspect of the game. It seems that Capcom is committed to this game, with the DSi downloadable prequel.

I wouldn't be surprised if the game did just good enough to warrant a sequel, but I haven't really seen any sales numbers.

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15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer40d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde38d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy39d ago

And then MK1 killed it again.

DivineHand12538d ago (Edited 38d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net