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Perfect Dark XBLA/N64 Comparison

A video comparison of Perfect Dark on Xbox Live Arcade vs the original Nintendo 64 version.

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rarewitchproject.com
5944d ago Replies(11)
Wizziokid5944d ago

Will be getting this day 1, glad to see more Rare classics on arcade, to bad we will never get Goldeneye :(

mastiffchild5944d ago

WE dug ut the N64 to play it last year and, frankly, it was so damn clunky(ignoring the obvious graphical shortcomings)to control and play that if we hadn't aleady loved it to bits we'd have laughed at it-truly it wasn't the rosy trip down memory lane we'd been looking forwards to at all.

Even the level design, which I recalled being brilliant was pretty banal. I think PD will fare a lot better and the slight overhaul, if anything, will help it all round and I'm loking forwards to having a go at it but I fear FPS and shooters in general have moved on so damn far and so damn fast that even the very bsest of yesteryear don't stack up to even crappy modern shooters on home consoles without a little magic slap put on 'em. It was a very sad night for me and my three compadres, to be honest, and I know i'll get hated on for feeling the way I do but an untoushed VC/XBLA release of G'eye wouldn't play very well and would disappoint some older gamers while p[uzzling younger ones who were only told how great the game is/was.

Sure, modern shooters owe it a lot but it just hasn't stood up to father time very well and is, imo, best left in our glossy, flattering memories where it can remain in a time where it was still at the peak of it's genre rather than playing, today, like a murky, slightly fugly, museum piece. Maybe on a handheld or iPhone a version could be gfreat but to work on a modern home console some cosmetic work needs to be done and the best way I could think for it to reemerge would be with, perhaps, Wii or Natal controls where it's otherwise simple gameplay would again be fresh and relevant-given a bit of graphical freshening that could really work-however, a straight rerelease wuld do it's legacy no good at all and is the probable reasoning behind the upscaling of it's sister game, PD, on XBLA.

I understand that folk wwon't want to hear me saying bad things about a classic like Goldeneye(and believe me I never thought I would be doing so til we got it back in the N64!)but, honestly, I've rarely felt as flat as I did the day we played it through again. The FPS world is just so different now to how it was then that it's near impossible for a game as old as G'eye to remain relevant-no matter what it gave the genre at the time.

Looking forward to playing PD again , though, and from what I've seen they've done a really intelligent job of fixing the old girl up and smoothing a few of the rougher edges visually and gameplay wise. I really hope so, anyway, as I'd hate for another classic to lose it's lustre in my eyes. It's a shame that pioneering shooters run this risk when games in other genres don't have the worry but it's just one of those things-not as stark but in a way it's like comparing the latest Vitua Tennis with Pong-if you get my drift-life just isn;'t always fair to the games that made todays possible.

plb5944d ago

Same here, day 1 purchase..cannot go wrong for $10 and multiplayer! Speaking of which my gamertag is plbelanger add me so we can have some matches ;]

lowcarb5944d ago

So gotta get this! I hope the exclusive reveal in OXM is Golden Eye 360. Something tells me MS is listening and will at some point reveal Killer instinct 360.

kissmeimgreek5944d ago

but i would jizz in my pants if it was conkers bad fur day 2. greatest n64 game i have ever played. PLEASE MAKE ME ANOTHER ONE!!!!!!

-MD-5944d ago

I was expecting at least 1200 MSP so I was happy to hear 10 dollars, it was already a secured purchase anyways.

Interested to see what Rare is working on though, guess we'll find out at E3.

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50°

The Perfect Dark campaign for N64 is being rebuilt as a VR game

The nostalgia for 64-bit gaming has taken a significant technological leap with the arrival of Perfect Dark VR on Meta Quest. This isn't just a simple workaround to make the emulator look bigger; it's a standalone port that brings Joanna Dark's missions directly into your VR headset.

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guardarpartida-com.translate.goog
UltimateOwnage103d ago

I’m super excited for this. I hope it can be finished at some point.

EternalCynic103d ago

"I have a headache. And with a head this big, that's no joke." - me after playing this for 30 minutes

Agent75103d ago

It wasn't too good on the Nintendo 64 all those years back. Hyped as GoldenEye 2, it didn't even come close. On the Xbox 360, it wasn't too good either. No more Perfect Dark games please.

50°

Perfect Dark Has Been Fully Decompiled, Native PC Port With Multiplayer Support Now Available

Rare's first-person shooter, Perfect Dark, has been fully decompiled, and a native PC port with multiplayer support is now available.

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twistedvoxel.com
Agent75142d ago

I remember getting this at launch on the Nintendo 64 and even though it looked like GoldenEye, it wasn't too good to play. Plain boring if you ask me. To this day, I still don't understand the hype.

Snookies12141d ago

Absolutely wild take. Perfect Dark was like GoldenEye evolved.

jjb1981141d ago

I agree. It improved the gameplay in a lot of ways. Who doesn't like a laptop gun?

Nebaku141d ago

It's literally built on the GoldenEye engine.

You're going to have to explain how you think GoldenEye feels good to play, but Perfect Dark doesn't.

Notellin141d ago

Man there is no way in the world that two real people agree with what you just said. This is one of the worst opinions I've ever seen on N4G.

230°

Take-Two talks ‘to save Xbox’s Perfect Dark reboot’ reportedly collapsed

Take-Two was reportedly in discussions to save Xbox’s canceled Perfect Dark reboot, but negotiations recently collapsed over details of a potential deal.

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videogameschronicle.com
dveio263d ago

So, unsolved questions about the long-term ownership of the IP were responsible for the deal to collapse.

Interesting.

CantThinkOfAUsername263d ago

- Microsoft tells the studios developing the game they can look for funding elsewhere
- The studios' heads spend two months talking to different parties till they land a deal with Take-Two to fund and publish the game
- Take-Two gets in talk with Microsoft about the franchise
- Microsoft says, "Nah, you either fund and publish OUR game for us, or we'd shelf it and let the IP rot forever"
.
.
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- Profit?

franwex263d ago

I doubt Microsoft will do anything with this IP anymore. It’s basically a late stage n64 game made by rare when they were at their height. It was good for n64 standards. The 360 game was kinda meh. Now it will probably be shelfed forever.

jimtendo1983263d ago

Kinda meh???? It was absolute garbage

Knightofelemia263d ago

Hmm have someone else make a game on your franchise and make money. Or just have an unused IP sit in limbo collect dust and not make money. Or make a little bit of money releasing the game in a collection. Microsoft should be selling off some of the older IP's to people who will do something with them.

Sciurus_vulgaris263d ago

Companies don’t generally readily sell off IPs. MS would have likely only granted Take two a license. Even when Microsoft sold Tango Games, they kept most of the IPs, and did not fully sell off the Hi-Fi Rush IP to Krafton.

Tacoboto263d ago

The Hi-Fi Rush IP did get fully sold to Krafton, though

Sciurus_vulgaris263d ago

No, in Kraftons statements they refer to “rights to” the IP not “ownership of” of Hi-Fi Rush.

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