
The controversy over Manhunt 2 has really swelled this week, following bans, an AO rating, and the game being temporarily suspended. But is Take-Two unfairly in the cross hairs? If you ask some analysts, the answer is yes.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I never owned the first one, but I may seriously consider this title if it comes to the 360.
they may be looked upon more by the rating groups, but imho any rating below AO would be crazy with a game like Manhunt2. I disagree with the banning business though, no rating group should have the power to ban anything, give it a 18+/AO rating and be done with it.
And why console manufacturers would disallow AO on their systems is beyond me. Whats the point of including Parental guidance stuff into the firmware if there is nothing available to be blocked by it ?