110°

Bungie Weekly update

The latest weekly update. Nothing special, but lots of cool effects being are being added.

FordGTGuy6823d ago

"Halo 3 is awesome!"

QFTMFT!

SF49er4086823d ago

where the mp is gonna look better, they gonna add all these weapon effects and other goodies to make it look sick. add needler streaks and all even though it looks 100X better then halo 2. Sigle player is gonna blow everythin out of the water, plus the story and music mmmm tasty

AkUmAzRaGe lRl6823d ago

CAN SOMEONE TELL ME WHAT THE ARTICLE IS TALKING ABOUT BECAUSE I CANT GO TO THE LINK.COPY PAST PLEASE

Marriot VP6823d ago

Nothing much really,

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Frankie is super busy this week getting ready to show the game to a host of press doods who won’t be able to talk about jack or squat from Halo 3 until later this year (if they value their souls), so instead of a shimmering Atlas holding a golden pen this week, you get a tall(er) Ewok who needs a shave.

Your tears, let me lick them.

In between running around like angry headless chickens, Brian Jarrard and Frankie have been meeting with various members of the team prepping them for the worldwide media hungrily descending on a small front conference room here at Bungie. Among numerous foreign outlets, U.S. enthusiast publication Electronic Gaming Monthly (who announced all this on their podcast this week) will be here checking out some of the Halo 3 campaign and assorted other features, fun and details around Halo 3.

You may remember EGM's last interaction with Bungie, their sinful depiction of the last Humpday against Bungie will not be forgotten. Tons and tons of salt is on-hand, its destination will be their wounds in the wake of our confrontation with them.

In between watching Hao Chen and Christopher Barrett’s presentation on the Halo 3’s global HDR lighting model and graphics demonstration, a demo Frankie described to me as “covered in candy-coated awesome,” Marty O’Donnell and Jay Weinland’s audio presentation and Chris Opdahl and Niles Sankey’s mission-related discussions, the usual pre-press preparations have been well underway.

Lorraine McLees has been working on culling screenshots from a series of multiplayer and campaign scenarios that we’ve played – my contribution to these sessions usually amounts to little more than running around, driving stuff, killing dudes and getting killed (usually by things that aren’t my fault, which I instantly blame on bugs that don’t actually exist [Frank always blames his deaths on lag/host advantage – even in system link]).

EFFECT VS. AFFECT

It’s a swirling maelstrom of busy at Bungie. The first disciplines are beginning to experience lockout, and that’s not a multiplayer map, or the unfortunate process of leaving your keys somewhere they shouldn’t be – instead, it means you’re no longer touching game code on a daily basis. Some folks have started to disappear to exotic locations, namely, “places their families are.” Rumors of families finally being reunited are abuzz at the studio, including some new additions to the baby division of Team Bungie (congrats Allen Murray!). Art passes are heading toward conclusion and effects passes are completely changing the way parts of the game look.

The Needler, one of my favorite weapons in the Halo 3 Public Beta, and still to this very moment one of my favorite weapons in Halo 3, got a new effect this week. Every needle that ejects from the rifle now has a contrail, lines tracing the trajectory from gun, to Brute, grunt or whatever. Apparently, the engine was already budgeting these contrails even though they were hidden, so the effects guys turned them on this week. The result? Complete and utter needle glory. Purple streaks of death tracking into packs of grunts, super combining into massive explosions? WIN.

Speaking of massive explosions, Story Bible-ologist Rob McClees sits directly behind me, and in the middle of turning around to say something derogatory to Frankie, my eyes were magnetized to his screen and some epic explosion that had just happened on it. After the explosion, and the three of us closed our wide-open mouths, Rob ran downstairs to talk to Effects wiz Steve Scott about what he had just seen.

When Rob came up the stairs, he was walking slowly, like someone who had just seen a ghost, but instead of a ghost he’d just supped sucked on an emergency oxygen supply mask full of gassy awesome. “That explosion we just saw is roughly half a million times more cool downstairs on Steve’s machine, there’s all kinds of amazing that isn’t even implemented yet.”

I propped the same build to my box and cheated my way to the part in question with the quickness. Then, because its debug code and we have tons cheatz at our disposal, I detached the camera from first-person and watched the spectacle unfold from a third-person perspective, with a free roaming camera (guided by my analog sticks). Here’s what I saw: The heat of a thousand suns being reflected in real-time off the Master Chief’s visor and the world being consumed by a huge white blast, blotting out everything on the horizon with white heat. And this is, as Rob pointed out, is going to be roughly half a million times cooler than it is right now.

Things like the HUD are constantly being revisited, retouched and tweaked in Halo 3. A super awesome new effect crept into the HUD this week and I first stumbled across it in campaign. Historically, in Halo there have been damage indicators that pointed you in the direction you were receiving fire. The collection of space wizards working on the HUD are tinkering with a different way of notifying players they are taking damage. This new effect makes taking damage a completely immersive inside-the-helmet type experience. But I've only seen a rough pass. It'll probably change.

LET THEM EAT STEAK

Earlier this week, Frankie, Joe Staten, Joe Tung and I settled the Steaktacular in a Humpday, rather than bore you with the details in the Weekly Update, you can go read, be enraptured and get excited over some of what went down here.

Now, Joseph Staten, being the literary scholar that he is, pointed out that he felt the Steaktacular lacked a conclusion, a denouement, so to speak. It peaked early and then eased readers into the sunset with a lot of questions like “Where is the steak?” “Will there be appetizers?” “Will it be awesome?” Rather than answering those questions, Staten and I decided to write a conclusion with War.

Back to Jub-Jub we went. In a bizarre seesaw battle that was the way it was for a number of reasons I can’t talk about – the ones I can talk about include the following: Me playing the worst five minutes in the history of Halo. Staten whoring a power-up like I’m prone to do.

The game, a one on one slayer match to 25 lasted roughly twenty-five minutes, but like an NCAA basketball game in mid-March, it came down to the last 15 seconds. We debated taking some media from the final encounter and putting it up on the Interwebz, but conventional logic struck that down for the following reasons:

* Players were using different permutations than we’ve shown
* Players were using different emblems and backgrounds than we’ve shown
* No one has actually seen Jub-Jub
* Weapons we haven’t talked about were seen in the background

So instead, words will paint the picture. Imagine a room, tinted barely letter with a lift blowing into it from below. A Spartan boosts up into the lift and launches a plasma grenade at the opponent, that grenade appears to stick Joe Staten’s foot, but apparently it missed. Staten’s frag grenade explodes behind my Spartan evaporating my shields with a yellow burst.

A round ejects from my Brute Shot, hitting Staten squarely in the chest, the second round soars over his head missing barely. The third round hits him in the head – his shields burst, yet his assault rifle continues to spray rounds desperately.

In this room on Jub-Jub there is an incredibly slight adjustment to the room’s height, enough of an adjustment where players must step down – their animation changing while they drop down. As Staten steps down, spraying his assault rifle desperately, another round spits out of my Brute Shot.

The round is traveling directly for Joseph’s head, it is a win. 25-24, Luke, anomaly and crisis averted, happiness attained.

Whoosh.

The Brute round goes OVER Staten’s head, I fire again, dying as the round leaves the Brute Shot, it hits Staten he dies. 25-24, Staten wins. WAIT.

Oh blessed saved films, let us watch you. Immediately after the round, Staten admits that the game is a tie, Multiplayer designer Lars Bakken says to watch the replay and diagnose what happens. At the critical “final” Brute blast, Staten’s character slightly changed elevation, triggering a slightly different animation, these changes had his head bob down – almost like he was ducking – and the Brute round fired over his head. It would’ve been a kill, if not for this bug, I protest.

Lars looks at it this morning, Joe Tung comes up and calls it “the greatest saved film of all time,” and then Paul Clift, technical animation supervisor and another space genius came up to look at it.

“Hmm, yep, I don’t think that should be happening.” Paul down at my machine and clicks on a Mister Chief icon, he types some stuff on the keyboard plugged into my 360 and Staten’s character model is in the center of the screen, a river of text over the model explaining what is going on. He emails that document to himself and bam, the bug is on the way to be squashed.

“You still lost, Luke. Bug or not.” Lars Bakken, henceforth known as the great betrayer.

HOUSECLEANING

Today marks the conclusion of the long-running Halo-themed pimping of your ride in Forza 2. By the time you get to this line, the official thread will be locked, pictures will be harvested and awe will no doubt strike the faces of those who gaze at what the community created. Next week, we’ll announce three winners and coordinate the claiming of prizes as well as our receipt of the cars, because Frank and I couldn’t ever make anything that rad using a livery editor. We need cheats.

IBLEEDBLU6823d ago (Edited 6823d ago )

are people stilled hyped about this game? honestly lol game is the samething as halo2 with abit of change in weapons and abit better graphics.

u xbots ppl are very easy to please then

***edit: seeking attention LOL!! are u serious..like i care - im just asking a question that i seemed to be puzzled about thats all...ppl dont take me seriously because truth hurts doesnt it u xbot..u can deny it all u want but we all know that every 360 owner will sooner or later buy a PS3...ud be retard not to..this is 1 year titles and look amazing - wait till they use the true power of the PS3 - MS will be on their 6 system and will be trying to still catch up to the PS3 lol and just like the elite - sheep will follow no matter what

MoonDust6823d ago

Nothing has change. You are still a joke and no one takes your seriously.

omansteveo6823d ago

It;s just like 2 hmmmm..the most successful 24hrs in enterainment history, 1 of the most played games ever...hmmm just like 2 doesnt sound to bad to me. Anyways its alot better than 2 from a multi-playre stand point you an tell they really listened to communty feedback

IQUITN4G6823d ago

IBLEEDBLU please stop talking out of it

Show all comments (10)
120°

Halo 2 & 3 Campaign Remakes Allegedly In Development, Halo 7 Will Feature Multiplayer

Remakes of the campaigns featured in Xbox Game Studios' Halo 2 and Halo 3 are currently in development, according to a new rumor.

Read Full Story >>
twistedvoxel.com
medman117d ago (Edited 117d ago )

That's Microsoft's gaming division for you...kill off developers making new ip while trying to capitalize off some long lost glory that has no hope of ever being what it once was thanks to recent decision making favoring unrealistic profit goals and greed. What a joke.

Reaper22_117d ago

So much bitterness. Why be upset over something like this. Just don't buy it and stick with what you prefer.

Tacoboto117d ago

Complaining about Microsoft is the only thing people comment here for anymore.

This website is practically dead without it

Mmmkay116d ago

I remember when you guys constantly complained about Sony remaking and remastering games. Guess it is cool now. As usual.

thesoftware730116d ago

Give it rest medman..., take a deep breath and try to not sound so invested in something no one is forcing you to read, buy, or play.

"Console war"is over, Sony won, be happy.

medman112d ago (Edited 112d ago )

@thesoftware730
I'm invested in people losing their jobs and their livelihoods while Microsoft execs tout record profits for their gaming division. Not sure why you wouldn't be invested. Could be you one day. Good luck.

Travesty117d ago

So what’s their solution to having multiplayer? Wait until Halo 7?
That was one of the most memorable parts of Halo..

monkey602117d ago

I'm not sure spending the heavy investment in time to recreate the multiplayer here is the answer either though.
Remaking the campaigns is a great idea to bring the new players up to speed. But if the multiplayer is included in each it'll just fracture the player base of each release.
I think it might be better to turn these campaigns out quicker and have 1 multiplayer game to keep everyone in one place

Travesty117d ago

Maybe having an Halo Online and just release the Combat Evolve maps. And when Halo 2 releases have those maps release. I don’t know but I would like to play a newer version of Halo multiplayer. I know times have changed, and Fortnite is all younger kids really play. But back then it was Halo and you connecting 6 Xbox’s together lol.

jjb1981117d ago

I agree. I think that'll segment the playerbase and once 7 comes out, players might realize it sucks and go back to the older games. Especially if 7 is live-servixe, they'll be shooting themselves in the foot on the one good leg they have to stand on.

crazyCoconuts117d ago

Kinda surprised they didn't just port MCC.
Maybe more $ to by made with separate remasters

Inverno117d ago

Wouldn't have that problem if it were MCC being released. Gotta wait for 7 to be disappointed with MP all over again cause if they half baked Infinite what makes people think they won't half bake the next game? MP works in past HALO games not cause of nostalgia but because it's MP that isn't concerned with the endless service approach.

JEECE116d ago

There is so much cognitive dissonance over Infinite. People say they didn't like it because it was a live service. Yet if you look at what the criticisms of it were at the time it came out and when the playerbase started falling off, the primary issue people had was a lack of updates. In other words, it wasn't enough of a live service.

Which is really an encapsulation of the problem with multiplayer today. So many people think that they want to go back to the "good old days" of mid-2000s multiplayer (The first few Halos, Socom, the first few Battlefields, CS 1.6, etc), but in reality if a multiplayer game like that came out today, people would whine about the lack of content within a month of launch and go back to a live service with a grindy progression system.

isarai117d ago

Why not just port the MCC? 🤔 That was the easiest layup ever and you completely missed it

franwex116d ago

30% profit margins! People will pay $70+ for remakes!

Software_Lover116d ago

I thought the same thing, then I realized that they wouldn't include the remakes in that edition. We may get a different version of Halo MCC in the future with all of the remakes included. I just want them to include Halo 5 at some point for PC.

TheColbertinator117d ago

Can they remake Reach too with the multiplayer?

Knightofelemia117d ago

I wonder if Microsoft will port Reach over to Playstation I quite enjoyed that game. I played Halo 3 and it was not bad I have Halo 2 on the OG Xbox I just need some cables to hook up to my tv to play it.

Show all comments (27)
50°

Master Chief becomes a Pokemon Master in Halo 3 Pokeball mod

A new Halo 3 mod turns the iconic Master Chief into a Pokémon % Master as functional Pokeballs come to the game.

Read Full Story >>
videogamer.com
just_looken491d ago (Edited 491d ago )

That is very impressive to skip the article here is the direct link to the video
https://x.com/GashnorOffici...

Full animiation then a code change to make the target that comes out of the ball to be in the same class unsc not a easy thing to do.

130°

Ranking Every Halo Game From Worst To Best

Not every Halo game has been a banger, but the franchise still has a raft of the greatest games of all time.

Read Full Story >>
culturedvultures.com
HellspawnPR1981779d ago

Infinite is a dumpster fire and as much as I like ODST, in no universe it ranks above Halo 2. This list is trash.

Kaii778d ago

Just exclude Infinite>5>4

ChasterMies778d ago

Best to worst: Halo 3, Halo 2, Halo Reach, Halo CE, Halo 4, Halo ODST, Halo Infinite, Halo 5.