All Channels
Popular
230°

Zipper comments on MAG's balancing issues

Zipper Interactive's Jeremy Dunham discusses the developer's plan to solve the balancing issues in the Playstation 3 exclusive first-person shooter, MAG.

Read Full Story >>
examiner.com
raztad5936d ago (Edited 5936d ago )

My only gripe is heavy weapons being INSANELY accurate at long range. It's possible to "snipe" with them.

AenthonyDa1nOnli5936d ago

You could not have wrote it any better... some weapons need accuracy increases or decreases, and also raven's power needs to go up and sver's power go down by 10-15%... and the rocket launcher splash damage needs to go up by a hell of alot, only way to kill some one with it is to shoot them in the face and shooting thru walls needs to be addressed.

ShiNe-Box-5936d ago

I agree raztad. It once got so annoying that I felt like going to the MAG forums, and making one those rage threads that are meant to be blogs. I've never made one but I came pretty close to doing it.

The only other suggestion I would make is changing the position of A on SVER's Sabotage map. When attacking, it takes too long to get there.

edwineverready5936d ago

I don't think sver is over powered. I think that some of there defending map lay-outs are to much in sver favor. I agree on the rocketlauncher it is underpowered.

Nicaragua5936d ago (Edited 5936d ago )

Noooo, the rocket launcher is fine as it is – its purpose is anti-armour not anti-infantry.

If they make it more powerful against infantry then you will end up with the Killzone 2 RPG situation all over again with people spamming rockets all over the place.

Balance the maps and guns if need be but leave the RPG alone

Bolts5936d ago

The rocket's role in this game is a turret and vehicle buster. You're not supposed to be able to pwn people with them. Add more splash and it'll be overpowered.

divideby05936d ago

Spot on..with the over accuracy of the weapons at large distances..its just stupid.
I didnt pick up my MAG preorder after playing in 3 of the MAG betas do to the above and my fear of not being able to balance the factions out.
I still would like to buy MAG, but not yet

kneon5936d ago

Yup, I found I can be very accurate at an insanely long range using the machine guns in SVER and Raven, and that's even without the upgraded sights. Haven't tried the Valor machine gun at such distance though.

Christopher5936d ago (Edited 5936d ago )

You know I agree with you raztad. There are a few threads on the official forums already, one of them started by me. I think the huge issue with the game is that bullet spread doesn't equate for distance in the game giving a very heightened sense of precision.

What I mean is this: IRL, when you fire six shots from an AR or SMG/LMG, at about 5m from where you shot the bullets will likely be about three inches away from each other at maximum, but if they continue their trajectory at 50m they will likely be upwards of 2 feet away from each other, even more at 100m and so on. But, in MAG, they are the same level of distance from each other at 5m as they are at 100m, meaning a person who can put a crosshair at one point on your body has a very good chance of hitting you with half of the bullets since they all are bunched closer together when doing a quick burst of gunfire. Even worse when you buy the skills to reduce recoil and you improve sighting and stability.

The reason why it is like this is that the MAG developers have designed a game that when you fire a single shot, that bullets exists at the same straight line trajectory going outward instantaneously until it hits something. If you've played the game and were getting shot at and moved behind a wall and noticed that even from cover a bullet seemed to still hit you, that was the delay in processing the distance between the person who fired the gun and you, ending up in it hitting you as the end point a half a second or longer after the shot was actually fired even though at the time it registered you were behind cover.

While I can see the benefit in this type of shot calculation for certain guns (snipers who a reliant on 100m+ shots where your targets are moving really fast), ARs and LMGs need to have some method of dispersion calculation when firing in bursts or have their recoil greatly altered so that they work well in short and medium ranges as needed, but result in too much recoil after even one shot at long ranges.

In addition, both should have decreasing damage effectiveness outside of the 50-75m range rather than always doing full damage when not set up with a bipod and aiming aid. This would account for real world elements that normally make them harder to improve accuracy when in a run and gun situation, which is the majority of the game for people who use these guns.

SPACEBALL 15936d ago (Edited 5936d ago )

at least they didnt have like a 3 month beta to adress these issues.... oh wait they did.

the sver map was a problem then and it still is now apparently. all the forum fanboys at the time would bash you and tell you to go play cod if you mentioned it during the beta. how did that work?

iceman28855936d ago

While I agree that powering the RPG up might lead to use for things other than vehicle busting and turret destroying, it is even too underpowered for that. It takes well over 4-5 rockets to destroy a turret (not to mention 90% of the time if an engineer is repairing the turret they feel no effect from a direct rocket hit to the turrent, which is completely wrong) and 3 rockets to destroy vehicle.

First off, I think it should take a different amount of rockets to destroy a humvee and an APC, but it takes 3 regardless of the vehicle, which is ridiculous considering how APC's and humvee's are differently armored.

Also, while I don't want to see the rocket turn into a 'noob' weapon, it is absolutely ridiculous that a guy hit directly by a rocket doesn't die. Really, a direct hit from a rocket doesn't kill a player? BS.

So maybe increase the splash of the rocket a little, but definitely increase the direct hit damage of the rocket (or lower the defense of infantry, humvees and turrets).

raztad5936d ago (Edited 5936d ago )

@cdoogno

Well thats true. Bullets just need to fall within a cone. This is my real gripe because Heavy weapons are extremely effective at short range as well.

Regarding SVER maps being overpowered I think thats not true. It's the compiting factions that are underperforming (I'm RAVEN btw). Two days ago RAVEN launched a full attack over SVER camp and got a MAJOR VICTORY in 20 mins.

The right tactic is: DONT wast time capturing the burnoff towers. Take down all the bunkers around it and AA emplacements first, so SVER get their reinforcements slowed down and open for precision Air Strikes. Only then go for the Burnoff Towers.

Nicaragua5936d ago

Its fine that it takes 5 rockets to take out a bunker - the game is built around teamwork. If one guy could solo a bunker with an RPG then the game would lose a huge part of the teamwork mechanic.

Nothing in this game should be easily accomplished solo.

For people who want some kind of anti-infantry RPG then there is the grenade launcher add on, the RPG is perfectly balanced in the current game.

Seriously, just try and think about sabotage if the RPG was a people killer. It would be a mess trying to attack or defend an objective with 10 rockets exploding every second - all strategy would instantly go out of the window. This kind of crap was the downfall of KZ2.

The only thing i would agree with is that the different veichles should take different quantities of damage.

iceman28855936d ago

I guess you're right about increasing the splash damage of the rocket. However, they should still change the direct hit damage against infantry IMO. A direct hit from a rocket, regardless of what armor you are wearing should kill you.

This doesn't affect the game either since it's not really plausible for someone to walk around with a rocket launcher to kill infantry because it takes so long to reload and you are a sitting duck whenever you pull it out.

Nicaragua5936d ago (Edited 5936d ago )

I think you can actually kill people with the RPG if you hit them dead on, ive certainly been killed by it but I cant remember if I had already taken some hits and then finished off by the RPG, or if it was just the RPG.

Like you said though its pointless doing it due to the mobility restriction and reload time, just stick with the guns.

I think the main obstacle with killing infantry with the RPG is that it dosnt have a linear flight path, if you watch the rocket fire out then it kind of spirals. Im guessing they did this to ensure it only works against large objects like veichles and bunkers.

FragGen5936d ago

I hope the most accuracy adjustments are for the sniper LMGs, as a Raven, if my AR is less accurate, I'm screwed. :) That's the only advantage Raven's ARs really have and I'm a commando not a marksman! :)

Gun_Senshi5936d ago

oh stop qqing.

for heavy wepaos to "snipe"i need to go prone, place bipod and will be unable to move even when reloading

Christopher5935d ago

I'd love to agree with you, but the majority of headshot attacks against me are from AR or LMG users who are standing and take very little time to line up and hit me from medium to long ranges. I actually find that the closer I am the lower chance I have of being the victim of a headshot.

Mikeyy5935d ago

I agree man, I play sver, and when we are attacking Valor in 64p mode, I get headshoted by the M249 SAW at the very beginning, where we jump down onto the rail road tracks.

The AK bounces everywhere while there guns are pretty smooth, headshot machines.

I can see nerfs comming, but not to sver like everybody thinks, it's to valor.

+ Show (15) more repliesLast reply 5935d ago
bunfighterii5936d ago

I haven't picked this up, but I think it will be alot better in a few months when the community is bigger, strategies are ironed out, and things like this are sorted.

then i might pick it up- unless Bad Company 2 takes all my shooter time away...

Nykamari5936d ago

It's thousands of players on it, each modes has atleast 8000 player at anytime you could check it before you join a game. Don't wait too long people skills are getting better by the minute!

Trebius5936d ago

Been playing it at my friends house and it's amazing though. After Heavy Rain i'll pick it up more than likely :)

Dev8 ing5936d ago

I would pick up MAG now if I were you. Heavy Rain is already cheaper than MAG, I can see the price dropping a lot more a couple weeks after release and there will probably be a bunch of used copies available.

OneShotThrill5936d ago

The gunplay in this game needs some work. The RPG it kills no one and the LMG can be used to get headshots at 100 yards. And SVERs maps are a headache sometimes but this game is still good and I currently can't get enough of it.

Bolts5936d ago

There is a noticeable SVER map advantage in both sabo and domination. On one map the bunkers can provide a crossfire that is absolutely lethal unless you attack them from the very edge of the map. Even then the defenders will quickly identify this weakness and pour reenforcement into the flanks. When this happen the only thing you can do is sit back and watch your team lose the map.

creatchee5936d ago

Yeah - playing against SVER is a lesson in pain. Even if they don't know what they're doing, they can still own you fairly easily.

Sidenote - I love how the commander guy says during the loading screen that SVER doesn't have the best technology or weaponary. Their weapons kill pretty well as far as I can tell! Heh.

peeps5936d ago

looking frwd to seeing what the updates are. bored of the game now tbh some changes that might make me wanna play it again are welcome

Dev8 ing5936d ago

Hopefully they make it so that S.V.E.R
1) cant disarm bombs from the other side of their doors and
2) Can't run/shoot through walls.

If these two issues were fixed the game would be more balanced.

Show all comments (57)
470°

MAG was one of the most ambitious shooters ever and deserves a PS5 sequel

Zipper Interactive were once one of Sony's most important studios and became a household name due to their work on the SOCOM U.S. Navy SEALs series during the PlayStation 2's heyday. Their most ambitious title was MAG. Could it make a comeback?

Read Full Story >>
gamerevolution.com
yellowgerbil2297d ago

Best game ever. I had put over 1700hrs into that game before it deteriorated too far with cheaters getting out of the map and sadly decided it was time to let it die (Zipper had already been closed down by that time).

_SilverHawk_2297d ago

Amazing game. Hopefully sony makes a sequel

XisThatKid2296d ago

This is the game in modern gaming that even got me into shooters i spent literally days with this game Raven All the way. War against the the mighty D ride oh so edgy S.V.E.R.

NecrumOddBoy2297d ago

Original Battle Royale. No microtransactions. Definitely ahead of time.

XBox4eva692296d ago

It's almost as far from battle royale as you can get. o_O

frostypants2296d ago

It didn't have a BR mode.

Da12RespectA2296d ago

That wasn't a battle royale game at all.

rdgneoz32296d ago

3 teams of 32 fighting it out would be considered Battle Royaleish. If you're gonna saying teams are OK when you start doing teams of 2 or 3 or 4, then 32v32v32 should work. And on besides that, it had 128 v 128 which was insanely fun.

+ Show (1) more replyLast reply 2296d ago
Muzikguy2296d ago (Edited 2296d ago )

I personally hadn't played much of it. I did spend a lot of time in PlanetSide 2 though (somewhat like MAG). Games like these tend to get overrun by cheaters and then ruined too often.

Teflon022296d ago

MAG didn't have that issue as far as I remember. I use to love the 256 matches. That game had an amazing community. Everyone actually communicated and played together. No one B****ed at the team. Everyone understood there was so much going on that if things are going wrong. Everyone had to think of new strategies.
Fav moment was when all 3 other squads 32 took their objectives but we were struggling with ours and had one more to blow up. The other leaders were communicating asking if the 2 nearest squads should send ppl. Our leader was like Naw I got a idea. So he told us all to die and set ourselves at the nearest hills prone without being seen. So we all did and surrounded the areas.
He said everyone on his count throw your grenades. Then snipers go all out and everyone else run in. They won't be able to get everyone and if needed the snipers go in about 10 seconds after.

Everyone did that and I got to the objective and set it off. 9 of us survived and got it. felt amazing to say I got the objective, cover me in that moment. Wish it was PS4 so I could have saved that moment
It was literally the coolest moment I had in a online shooter, closest since was BF4.

Muzikguy2296d ago

@Teflon

That does indeed sound like an awesome moment. One that makes games like these memorable for sure. It does seem like MAG had a lot more cooperation than most any online shooter

Teflon022296d ago

It did because you absolutely can't get no where in it without teamwork. It also didn't have an extremely big base of players. Everyone who played really wanted to play. I really hope they bring it back and do the same thing to only have serious players get into the big matches again

UltraNova2296d ago

Wow, what a run! This game looks better than PUBG!

Muzikguy2296d ago

Watching that video you wouldn't think the game was on PS3.

Spenok2296d ago

I adored this game too. Some of my best FPS online memories on it. So freaking good.

I'd love to see another game like this come out at some point. And NOT like Planetside... M.A.G. was something special.

yellowgerbil2296d ago

Yeah problem is if it existed now adays, it would likely be riddled with xp boosts and dance moves and all that other pay garbage...
MAG and Warhawk are the only 2 online games I ever got into, and both need a PROPER sequel on PS5.
Remember the first time I got 100 kills in a match, was in a turret with a repair kit and just mowed down wave after wave on Valors map.

2295d ago Replies(1)
2295d ago
+ Show (4) more repliesLast reply 2295d ago
PrinceOfAnger2297d ago

I had so much fun with this game

TGGJustin2297d ago

This is a game that was ahead of its time. Had it came out on PS4 it would've done much better. I put hundreds of hours into this despite the problems it had on PS3.

UnholyLight2296d ago

Really interesting as an Xbox owner at the time. This game had captured my interest as a kid but I never got a chance to play it. Being on PS4 and soon possibly PS5, I would love to see this franchise brought back to life. I imagine with the power of next gen it would be really quite fun.

From what I hear and what I remember, this game was FAR ahead of it's time. A real shame it never truly took off from my understanding.

grifter0242296d ago

I'm an xbox boy since mech warrior but got a ps3 slim for mag. If you liked halo or cod you'd have had a blast in mag. Was one of the first games you could actually do something other than shooting and still make a difference in game.

spicelicka2296d ago

PS4 needs something like it. In the multiplayer space it's far behind the Xbox, there are no quality multiplayer games on it that aren't on other consoles.

Dirtnapstor2297d ago

Yes, yes, and yes. Way ahead of it's time. Would love to see a PS5 variant of this game.

Show all comments (100)
120°

Modern Warfare Ground War mode has MAG vibes

Erina Rose, Sausage Roll writes, "Call of Duty: Modern War introduced a new, improved, Ground War game mode this weekend that reminds us of the old PlayStation 3 classic, MAG."

Read Full Story >>
sausageroll.com.au
ilikestuff2421d ago (Edited 2421d ago )

I never played mag, I did play this beta however, and if mag was like this beta then (fart noises) for mag.

2421d ago
TheGamez1002421d ago

Man do I miss mag and zipper.

TheSinsibleOne2421d ago

Seriously though. Nowadays this and next gen are practically begging for a new MAG.

zodiac9092421d ago

How did we go from having games like resistance 1, 2, warhawk with 30 vs 30 player battles, and M.A.G. with 128 vs 128 players, ON LAST GEN to now having 20 vs 20...such a step back.

JEECE2421d ago

Because Sony hadn't figured out how to market their exclusives yet. Plus at that time COD craze was at its peak. So "generic high school bro #7," who was the primary purchaser of FPSs at that time (or at least represented a crowd necessary to sustain a playerbase), if he even had a PS3, would have just seen a game like MAG as a "copycat of Black Ops, man."

Not to mention MAG was pretty terribly uninviting for new people after awhile, because it was more skill-based. This was great for veterans, but if you weren't willing to put in the time getting destroyed for awhile, you would never appreciate the game. The Battlefield: Bad Company and BF:3 games out during that gen were far more accessible to lower level players.

Vegamyster2421d ago

Battlefield 4 was at the start of the generation and had 64 players, to me it depends more on how the map/gameplay is utilized, i enjoyed the 20vs20 modes more in the MW Beta than the 64 player ground war mode.

2421d ago
moomoo3192421d ago

It feels absolutely nothing like MAG lol. Way more battlefield vibes

xX-oldboy-Xx2421d ago

And even those are very small vibes, it still feels like COD at the end of the day.

390°

MAG: The Greatest Game You Never Played

Almost 10 years ago the greatest first person shooter came out and most of you probably never heard of it, never got to play it and never will.

Read Full Story >>
sausageroll.com.au
FiLTHY ESKiMO2541d ago

Who would the next gen version nor that Zippers gone?

_SilverHawk_2540d ago

I remember this game and it was amazing. I would like it if Sony would make another one because this game was ahead of it's time.

RememberThe3572540d ago

It was an amazing concept and it was a cool game, it was just ahead of it's time. I played the sh!t outta MAG, but the game itself played just okay. I'd love to have seen a sequel, even just a spiritual successor, especially with the next gen coming and the way cloud computing has advanced a game like that nowadays would be awesome.

Elwenil2539d ago

It may have been amazing if you played for SVER, but if you played for Raven or Valor, it was an unbalanced mess. I had some fun with it, but the player count was an illusion at best and false advertising at it's worst. The map and faction balance was so ridiculously skewed you knew who was going to win as soon as you saw what team you were against. It definitely had some interesting ideas, but was far from an amazing experience in my opinion. I would have much rather Zipper have made another SOCOM game rather than MAG.

darthv722540d ago

that game would make for a great battle royale release. So many players all at once... it was ahead of its time for a console shooter.

TheGamez1002541d ago

Was such an underrated game. One of my most favorite fps of last gen. So unfortunate zipper was closed down. Imagine if it was a success and thered be a 2nd game by now.....

TekoIie2541d ago (Edited 2541d ago )

I can think of many better games that I've yet to play...

"Almost 10 years ago the greatest first person shooter came out"

HAH. So is Planetside 2 now the best FPS ever? Because it does everything MAG can and does it far better. I'm afraid that MAG is basically your standard FPS but uses scale as it's selling point. The vast majority of shooters that focus on smaller scale matches have gameplay leaps and bounds better than MAG so it is definitely not the greatest FPS.

I know many people are going to try and refute this by telling me to look at the three factions but MAG has literally no character. The game is call 'Massive. Action. Game' for gods sake which is a contender for 'The Worst Title a Game Could Have' award. I've never been a fan of Zipper but I hear great things about them from their PS2 days. However, with MP gaining popularity in the generation that followed I think it says a lot that they couldn't keep up with the competition.

Knushwood Butt2540d ago

'HAH. So is Planetside 2 now the best FPS ever? Because it does everything MAG can and does it far better.'.

It was released years later.

Was there anything offering what MAG did when MAG was released?

TekoIie2540d ago

"Was there anything offering what MAG did when MAG was released?"

Yes, Planetside 1.

Knushwood Butt2540d ago

Fair enough.

Can't say I've played it, but I enjoyed MAG for a while.

FantasticBoss2539d ago

MAG was one of the very few games trying to do scale like it did, but I think it missed the mark. Wish it could have had a sequel though as they may have been able to iterate on it to create something pretty neat.

+ Show (1) more replyLast reply 2539d ago
Profchaos2539d ago

Sony had a awesome approach to online in the PS2 days with SOCOM co op that had games working together to achieve a tactical goal they pioneered voice chat on the PS2 for SOCOM but as they steamrolled ahead it was clear team Deathmatch would take over in popularity which shifted zippers approach so all their experience amounted for not much when designing online in the PS3 era.
It still was a decent game but couldn't stand out compared to cod which had millions of players consistently

yellowgerbil2540d ago

Loved mag had over 1700hrs into it across many accounts, remember my first 100 kill sabotage game, was insane

BLow2539d ago

Yes, so do I and not that game they released on PS3. I'm talking the one Zipper did and not Slant Six. At least Slant Six tried to do the series justice once they fixed the issues.

The one Zipper did didn't feel like Socom to me. It felt more like Ghost Recon to be honest. I absolutely loved the voice commands and I figured they would be even better on next gen hardware. They didn't even bother doing anything.

Maybe, I just wanted it more grounded and not so techy if that makes sense. I just wanted to go into jungles or missions just using my wits and patience and not have to use a bunch of gadgets. I wanted to be able to give orders with my voice to squad members. Yeah, they can at least have earpieces lol.

It's hard to explain but I know the old school Socom players know what I'm saying. Socom just had a certain feeling and the new game didn't feel that way. Slant Six yes. Zipper no...

We can only hope but if they bring it back they have to do it right. If not don't bother and just make something new. I rather have the memories I had with Socom be mostly positive than negative. Unless you pull a God of War, don't bother lol.

I've already said too much but that goes to show how much I loved Socom. Especially 1 and 2.....

Deathdeliverer2540d ago (Edited 2540d ago )

Game was simply ahead of its time. If mag came out now with improved graphics people would be blown away. Back then people whined about the graphics even though it had players literally everywhere. It was several great games in one. Battlefield, Ghost Recon, and Call of duty.

Hungryalpaca2539d ago

What exactly was it ahead of its time in? Player count? Planetside released in 2003 and and played count per match was over 300.

xkvcq2539d ago (Edited 2539d ago )

The BETA for MAG was one of my fondest gaming moments. I was highly anticipating the start of the beta servers but I had school that day. I had started downloading it that morning as soon as it was available and just when it finished downloading I found out school was cancelled, last minute, because of weather. BEST. SNOW DAY. EVER. I played the beta all day, continuing to put off my homework :P

TekoIie2539d ago (Edited 2539d ago )

Well have I got news for you pal! Planetside 2 has been available for nearly 4 years on the PS4 and longer on PC and people still aren't blown away. Maybe the novelty of scale is actually overrated and people don't care as much about it which is why MAG failed when multiplayer shooters were at peak popularity during it's lifetime?

If you were blown away by 256 players in 2010 why would you not have been blown away by 1000 roughly 2-3 years later?

Show all comments (84)