
The 2010 Taipei Game Show (TGS, not to mix with Tokyo Game Show) is concluding today, at the Taipei World Trade Center in Taiwan, after around 62 game developers and distributors showed countless new games at 450 booths. Now in its 18th year, TGS offers five days of fun and entertainment to gamers of all kinds, from online games to PC or console games. TGS 2009 attracted over 300,000 visitors, making it one of Asia's leading trade fairs for games. TGS receives more global attention as well because of its its close ties to the booming Chinese market.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
sounds more like ads when reading it.