40°

Pachter Clarifies His 'EA has Zero Credibility' Statement

Industry analyst Michael Pachter was recently quoted saying that the management at EA has "zero credibility." In the most recent edition of GameTrailers' Bonus Round, Pachter was quick to clarify that the publisher has no credibility "with investors." The reason being EA has repeatedly missed the mark for its projected earnings. The company had its hot sellers like Mass Effect 2, but it misjudged titles like Brutal Legend and The Beatles: Rock Band.

Read Full Story >>
bravenewgamer.com
DelbertGrady5921d ago

Seeing 'Pachter' and 'credibility' being mentioned in the same sentence always makes me laugh.

RememberThe3575921d ago

They need to figure out how to get these games to sell better. Otherwise, I see them going back to their old ways of making some of the worst games ever.

Brutal Legend was a pretty damn good game, But the RTS type of play style was a bit weird and it never really fit with the rest of the game. With Mirror's Edge, the game just had way too much screen tearing. I really enjoyed it but it just needed more polish.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman7d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb7d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.