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30°

IGN: Not So Professional After All

After laying claim to the most coveted video game honor and receiving rave reviews from the video games press it seems IGN has wasted no time trying to throw the development efforts Naughty Dog under the bus. In a recent post by IGN's Greg Miller, the writer felt inclined to bring his personal opinions to work in his recent post comparative entitled "PS3 Perspective: Mass Effect 2 is Better than Uncharted, Deal with it, fanboy."

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ps3thevolution.com
pippoppow5959d ago

Within the span of a few months their amateurism has shown brightly. Very unprofessional from one of the more popular gaming sites.

Many people have claimed they favor the PS3 the least and they have not disproved it lately at all. I wonder how much money the console makers spend on a site like IGN. I notice that all multi-platform games get posted in the 360 section. This is like viral marketing and gives more clicks to the 360 section of the site. Maybe done due to MS giving more money than others or done to coerce MS to advertise more since they most likely are willing to spend more on marketing?

Either way something is wrong at IGN.

Also, how many articles are they going to make about ME2? Maybe they'll get their own version of X-plays T'square and have a biweekly ME2 tips until the next game comes out.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.