
Another weekend in the office. Quantic Dream tried to find a way to organize production after the Beta. The solution came quickly when they realized that they were exactly seven weeks away from the Master. It helps make things more concrete.

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
really work hard to get this game done in time.
Bless him.
David [and his team] have put so much time, hard work and effort into this game and the most I can wish for him is for HEAVY RAIN to 'succeed'.
Just noticed, on his dev blog, he announced HDD install weeks ago. Infact, reading this blog post, it seems these are very old blog posts being published a few weeks after they have written.
"They give me their report over the phone every evening. Lots of interesting things in the feedback, particularly a relatively unanimous evaluation of the pacing at the start of the game, considered to be too slow. I spend too much time setting up Ethan, I knew that when I was writing it. We've been having this discussion in the studio for several months but I was reluctant to modify the balance at the beginning of the game, although I knew it didn't work right. The feedback from the Play Tests helps to make the decision. In all, three scenes cut in order to get to the core of the story faster. Strangely enough, I experience this as a sort of relief. Those scenes would have taken a lot of work to get them to function properly. And there's enough work to be done on the rest of the game.
Especially since the Play Tests sent back another important piece of information: in two hours of play, not a single player got past scene 7. Which means that we undoubtedly have more game time than we imagined. It's hard to know exactly. " Sweet
.
It's really amazing how committed Cage is to this game (inb4 movie).
Only 19 more days till release, bring it on!