
Dustan Knerr writes...
"One of the biggest games of 2009 and, in this writer's opinion, the best game of 2009, was Borderlands. This game had some of the key elements any "original" game in today's industry needs, and it did all that was necessary to keep people playing it. But one of Borderlands's most beneficial features was one it shared with games like Diablo and World of Warcraft-item collecting."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.