
Gamersmint Writes: Deep in the fiery reaches of Austin, Texas breathes the flames of indie dev studio Twisted Pixel Games. Onlookers of this ever-growing cult may have heard of their titles which have debuted on the digital distribution services Xbox Live Arcade and Valve's Steam: The Maw and more recently, Splosion Man which is a XBLA exclusive. Both have met with commercial success and received favorable reviews. It's been some time since their last performance, but Twisty P. is already looking to get their third fill with the upcoming Comic Jumper: The Adventures of Captain Smiley.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.