
News over the weekend that iPhone hacker George Hotz has "hacked the PS3" has been met with shock, surprise and incredulity. Sony's console is undisputedly the most secure games machine ever made, yet Hotz claims to have achieved a full hack in just five weeks. PS3's security fail is generating incredible interest both inside and outside of the games industry, to the point where an interview he gave to the BBC became the most popular news story on the site last night.
However, despite the level of publicity, it remains unclear what the ramifications of the hack actually are: whether homebrew coding can actually be enabled, whether the deliberately hobbled implementation of Linux can be improved and - crucially - whether Hotz's work will open the door to piracy. It is interesting to note that despite the many claims, right now there has been no "hello world" homebrew code executed that typically demonstrates that the hacker actually has full control over the system.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
From the hacker's mouth. And he intimates that PS2 implementation is being made available for the exploit, so it's obviously on older (20/60 or partial 40/80 gig) models.
I call shenanigans on this "hacker". And I'm getting really sick of these articles. If it's some lame exploit that requires a legacy model PS3 and an unknown, likely obscure, configuration of hardware and software, I really don't see what all the fuss is about.
Let him hack OLD PS3s. It's about 1/4 of the userbase tops and probably won't work on anything without full or partial backward's compatibility. All this, of course, assuming that what Geobot (or whatever) says is true. But seeing as not one line of working assembly code has been shown, I'm skeptical at best. Digital Foundry sounded like they knew they were being spoon-fed b.s. as well.
lol the ps3 sounds like a spaceship from the inside