
IGN: Yesterday we reported that certain court documents from the ongoing Bethesda/Interplay lawsuit made mention of a 'World of Warcraft type game' being developed by a subsidiary of Bethesda's parent company, ZeniMax Online. This game is believed by many to be an Elder Scrolls massively-multiplayer online game (MMO). After raising my arms in triumph, it occurred to me that I had never really considered how an Elder Scrolls MMO would or could work. I put on a Yanni album, entered my sensory deprivation chamber and began to visualize the possibilities.

While a lot (like way too many) games launch in sorry states these days, a lot of them do eventually get polished up over time fixes. The same can’t be said for these properly broken games.
Cyberpunk and No Mans Sky are obviously the 2
best comeback stories. Cyberpunk is literally one of the best RPGs ever made now.
junctioning is only broken now because it's been datamined which monster which gives which card and which card gives which items and every single spell to junction with the highest points for each stat. For it's time when that info wasn't readily available it was good, not without it's flaws, but not broken,
i mean, ff8 is not "broken" per se, its just that the junction system is too good and easily exploited even an hour into the game. haha
Star Wars Jedi Survivor is one of them. I can’t get in the Cantina bar later on in the game. The door and other doors throughout the environment is locked off. It is a shame, because I wanted to complete the game, but I can’t until they fix it.

To celebrate the 23rd anniversary of The Elder Scrolls III: Morrowind, the mod team Tamriel Rebuilt has launched a new expansion.
IGN : How does the new The Elder Scrolls 4: Oblivion Remastered, released in 2025 for Xbox Game Pass, Xbox Series X|S, Windows PC, Steam, and PS5, compare to the original 2006 Elder Scrolls IV: Oblivion released on Xbox 360, played via Xbox Series X/S Backwards Compatibility?