
Upon announcing BioShock 2's DRM earlier this week, 2K was hit with a wave of criticism from players. To nip the nerd-rage in the bud, they've decided to loosen the game's copy protections.

One of the most popular video game franchises of all time is set to receive a Netflix film adaptation, according to an announcement on Tuesday afternoon.
Gee...can't wait to see how many things they change and stray away from, oh don't forget the miscast actors
Netflix did well with Dare Devil and the Punisher and I hear the Witcher is pretty good I know when I had Netflix at the time Stranger Things was also good. But Bioshock I love the franchise Bioshock Infinite is my favorite game I would pay the $21 Canadian just to check out Bioshock. Normally I would never renew my Netflix after they did their price hike but Bioshock would be worth it.
Love Bioshock but I'll prepare myself for the likelihood this will be both crap and a pale imitation of the source material. That covers most video game adaptations and Netflix films.

The best games are able to create a never-before-seen setting and weave a completely engaging story into its DNA. One series beats almost all others out for its environmental storytelling and narrative: BioShock.
Hurts to see the word "worst" related to Bioshock saga.
The 3 games are masterpieces.
oh great. Can’t wait to see the posts of game titles in a ranked order without context as to why.

In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."
And he also wanted it to be above the sea or in space. What a wasted opportunity.
It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.
Well that seems a little more reasonable.
"nerd-rage"
I forgot unless its on console its nerdy...
I still think these whole new copy protection systems are just annoying the legit buyers and aren't thing a thing against pirates. Those that play illegal and pirated games are rather techy people who have learned how to surpass any kind of protection lock or program and system while the real and legit customers are the ones that have to deal with problems of something like DRM.
Publishers need to stop punishing players for purchasing their games. If you make a good product, more people will be compelled to purchase it. If you weigh it down with DRM, people will be more prone to pirate it. Look at games like Oblivion. That didn't even have a key to enter in. Guess what? I still bought it.
That being said this is definitely a step in the right direction.
The more Drm and Securom and install limits you place on PC games, the more people are tempted to just get a "Gifted Version" and not have to deal with Micro$suck and their DRM.
I buy a game and I'm going to install and uninstall it as much as I want without having to sit on the phone with Micro$uck and beg them to let me instal it one more time.
PC gamers un/install games so much.. conserve HDD space, new Hardware, multiple rigs. so this is a big inconvenience to us.
Your not stopping Piracy because hackers hack for the trill of something being UNHACKABLE.
All this DRM crap just makes consumers not want to deal with the hassle so they avoid it. Your only discouraging consumers from buying your games.
Just make a high quality product and it will sell very well
We still hate you for that STARFORCE bullcrap