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Easier by design: how and why game difficulty is changing (part 1)

Whatever your motivation, games are generally easier, more consumable and are certainly far less intimidating than ever before. Is this the curse of casual gaming's new-found commercial success? The necessary evolution of an expanding, diversifying medium? Or an unwelcome trend that's ruining everything for the hardcore?

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thedigitalgamer.typepad.com
snoop_dizzle6923d ago

this is becoming true, however when there is a lot of games to play,(looking ahead to the end of the year), its not so bad, its just when there aren't many games, this becomes an issue.

Diselage6923d ago (Edited 6923d ago )

I feel it's a pretty big issue, probably 90% of games today can be gone through with out dieing/losing hardly at all.

Mighty Boom6923d ago

Games should be more challenging. Last years Madden is a prime example of that. Anyone could just pick up a contoller and play with little to no learning curve. In my opinion the "casual gaymer" should not dictate the level of difficulty for games. But hey, its all about the bottom line...

AdmiralX6923d ago

I remember the old days of gaming when I game took you some time to get thru, there were very difficult jumps, puzzles etc. and you died A LOT. I miss the old days when it would take 80 hours to finish a FF game and you really enjoyed the closing credits and felt like you accomplished something.

PS360WII6923d ago

Yeah games do seem to be getting easier. Except for a few like the Prince of Persia for last gen (the first one) and Ninja Gaiden. You can't really blame casual gamers for this too much becuase some of these games are for hardcore only type of gamers and it's still rather easy. I guess you could say the devs feel this generation of people don't want hard games they want games they can beat. I know I like to think I may or may not live through the next stage but a lot of devs want people to play the whole game, and not many people these days want to play the same level 20 times before they beat it anymore :( a bunch of lollygaggers if you ask me!

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer42d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde40d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy40d ago

And then MK1 killed it again.

DivineHand12540d ago (Edited 40d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net