
Passion for delivering quality entertainment is just one of the many reasons that crunch and overtime exists, says this week's Jury, as a host of developers explained how the issue is far more complex than what can be said in an anonymous inflammatory blog post.
In fact, David Amor – creative director of Relentless Software, a studio with a reputation for eliminating crunch and – was one of the first to express how complicated the issue is.
"I used to think that crunching would always have a negative effect on staff turnover and studio morale, but now I believe it's more complex than that: sometimes crunch will bring a team together, sometimes it's exciting," he said.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
...therein lies the problem... most workers... AREN'T compensated for it... instead, they're forced to work with the looming threat of being replaced if they don't perform over their heads...