
IncGamers' Tim McDonald chats with Hazardous Software's Chris Hazard about the company's forthcoming time-bending RTS, Achron, which lets players hop backwards and forwards in time, seeing what's going to happen and letting them change it.
Topics include how to explain the game to a layperson, what we can expect from the unannounced races, how the game came to be, time-travelling strategies, what the future of the RTS genre holds, and more.

Achron for the PC, published by Hazardous Software is a game based around time travel. For most people, when it comes to time travel, you think of titles like the Back to the Future franchise (released this year) or the games Blinx and TimeShift. Timeshift and Blinx treat the premise of time travel as you would a VCR by pausing rewinding and fast-forwarding the game without dealing with the consequences of alternative time line and paradoxes.

Hazardous Software has released a new update for its RTS Achron, adding several new gameplay adjustments, improvements, and bug fixes to the game.

Hundreds of years in the future, humans have begun colonizing other worlds, however they have been reliant on conventional propulsion systems that may take hundreds of years to reach their destination. This all changed when alien ruins were discovered in the Remnant system.
Within a few decades, all colonies were linked by a network of gates, and new colonies could be constructed in significantly less time.
The player is trapped on the wrong side of the gate and as one of the survivors, they must piece together what happened and unravel the mysteries of the alien invasion and the Remnant system itself.
The game sounds fascinating - and really complicated at the same time!
"how to explain the game to a layperson"
Sounds utterly mindbending to me.
The whole idea with time-bending is mightily strange.
It could either be a super-hit or flop...
o.o
Complicated o.o
And the military have already used it? WTF?