
Microsoft's Phil Spencer has taken a cheeky pop at the repeated delays to the release of PS3 exclusive Gran Turismo 5.
As you'd expect, the Microsoft Game Studios boss is a big fan of Xbox 360's rival racing series. "I think Forza continues to define the racing genre," he told Eurogamer earlier this week.

Throughout its marketing campaign Forza Motorsport has been described as being “built from the ground up,” but some players are skeptical after discovering a reused car model that first appeared in Forza Motorsport 3.
“built from the ground up,”
This isn't even the oldest models, they are recycling, there is stuff dating back to the 360 in the game.
Everything is all lies with these guys.
Enjoy the battle pass and the DLC to get cars and tracks in your live service b.s. game, meanwhile we'll be getting them for free in GT7.
Forza motorsport doesn't have that traditional campaign but rather just tick box races. Most reviewers are omitting this
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
As usual M$ spewing crap and showing what they are made off... Why not mind your own business... Your speaking ill of GT5 isn't gonna earn Forza any more sales (in fact it actually pisses people) and it won't stop GT5 to be one the best racing games this gen and will probably be the best selling game as well.
All M$ is doing is tarnishing it's image more (not that they haven't already).
Oh dear, they just can't keep their mouths shut now can they? I used to like Microsoft, why do they like acting in a selfish way. Nintendo is dominating and doesn't say as much silly stuff as them. Sony dominated for 2 generations and are doing well this gen with their awesome exclusives and they also don't act this way.
I mean come on, a little bit of respect here wouldn't hurt!!!
Whats his name? Oh right, its Fail Spencer.
Watch how GT5 totally obliterate Snorza 3 in terms of QUALITY, SALES, and REVIEWS. GT5 Metascore will be no less than 95 and will easily sell 5 million copies. Even ModNation Racers is more than enough to crush Yawnza 3.
Not only Microsoft man has a dig at GT5 i also like to say GT5 is a poor mans wannabe and desperately trying to be what Forza 3 is which is The Definitive Racing Sim this Gen.
Sony never should have revealed the game so early and make statements like "we can release it whenever we want" because they make it too easy for MS.
Any other game would start to be considered vapourware, Sony is just lucky GT is so huge