
BeefJack writes: There's a phrase that is often used to draw attention to the distinction between two themes or ideas: "it's a fine line between…" well, whatever you want to highlight the difference of. Or maybe it's more accurate to say that the phrase stresses the similarities of the two ideas. Either way, I've been thinking a lot recently about the line between homage and a rip-off.
A conversation on our recent episode of Midwest Nerds about Vigil Games' Darksiders – the game that I'm currently playing for review – made me start thinking about this topic. While the art style and plot are interesting and unique, it's well documented that the game's design was heavily influenced by, if not directly copied and pasted from, the Legend of Zelda series. For those of you who haven't played the game it's probably enough to know that Darksiders consists of vast dungeons that feature puzzles and enemies that can only be overcome by the use of a special tool received in that dungeon.

Although the Xbox has less exclusives than other platforms, it has some absolute gems. Read to find out what the 10 best Xbox Exclusives of all time are!
Not ranked
1. Alan Wake
2. Gears of War 1
3. Lost Odyssey
4. Quantum Break
5. Splinter Cell Chaos Theory
6. Jade Empire
7. Halo 3
8. Forza Horizon 3
9. Gears 5
10. Gears of War 2
Gameumentary is proud to share with you our feature-length documentary covering the Darksiders franchise.
Gameumentary: Good afternoon everyone! We're super proud to share with you the official trailer for our upcoming documentary on the Darksiders franchise.
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Half of what makes Zelda is it's story, in which Darksiders is lacking, IMO.
Haven't played Darksiders yet to weigh in...But all good games borrow from other games as inspirations...