
Eurogamer: Video showing the controller latency in one of the Project Natal demos.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
i'll be back after watching the vid
EDIT
okay its not lag its just slow response
Project Lagtal
The start kind of reminds me of the Marx Brothers movie. Minus the lag.
Microsoft could make a game called Lagfest.
I wish we saw what happens when the whole body is moving, I would guess the lag is unbearable at that point but it can't handle an arm.
However, they have nearly a full year to improve it.