
Atari has delayed filing its annual financial report because it needs time to determine the amount of a goodwill impairment charge that could increase its net losses to over USD 70 million.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Maybe if they actually supported the consumers who buy their products rather than forcing developers to rush them out of the door too early, and then refuse to pay the cash for a patch they would gain a more loyal customer base ... but given the reputation of Atari for shafting its customers, I can understand why people are now holding off buying games published by Atari until they find out if there are any major problems ...
There is a moral here ... just look at the likes of Epic, Blizzard and Valve who actively support their games ... I don;t see these guys posting profit warnings