Fighting Back

The doctor said it was asthma, Saif Nair remembers. As an 11-year-old boy in his native country of Jordan, he didn't know that his coughing and lack of appetite were early symptoms of Hodgkin lymphoma, a form of leukemia that aggressively attacks the lymph system. At the time, Nair didn't even know what cancer was; he only knew it was a bad word that took the life of his aunt.
Three year later, after moving to the United States for a number of surgeries and chemotherapy sessions, Nair sounds like an expert. Part of this comes from being a naturally curious 14-year-old boy, hoping to be a doctor one day. But some part of this comes from the new videogame called Re-Mission, developed specifically for teens fighting cancer. But this isn't your ordinary educational game, the boring kind kids toss aside before sneaking in a few sessions of Halo. Developed by a team with a history in commercial videogames, Re-Mission is actually fun. Also, teens that have played Re-Mission are more likely to adhere to their often painful chemotherapy treatment schedules; they are more knowledgeable about their own illnesses; and most importantly, kids are generally happier and more comfortable living with cancer.

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xbox360.ign.com
Daewoodrow7214d ago

This is very inspirational!

MissAubrey7214d ago

Alan and INCINERATE are retards. What else is new?

LiamFly7214d ago

Although a cure for cancer would be better news this is a good thing for video games. This story also reminds me of one about a boy who teamed up with make-a-wish foundation to make a game. I had the final game which I believe was called "Ben's Game".

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
40°

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

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gamesradar.com