
Game Observer writes: "When Borderlands was announced back in 2007, it looked nothing like it looks right now. It's impossible not to go on about the capital change the game has suffered in the late 2008 -- whole textures, animations and shading techniques re-written from the core. Considering this almost-a-complete-sacrifice of two years' work, Gearbox still manages to give us a uniquely new experience, something that truly deserves a new abbreviation created just for it. I therefore declare Borderlands as being the first ever RPS, meaning, of course, a Role-Playing Shooter."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.