
Tech2 writes: "Gearbox Software may be new to the whole RPG genre but they're vets of first person shooters with a number of high profile games under their belts. They've worked on certain Half Life expansions and are behind the critically acclaimed Brothers in Arms series as well. Now their latest foray, Borderlands attempts to fuse both RPG and FPS elements to create a new genre called Role Playing Shooter (RPS)."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.