
IGN loved the original Dead Rising. The relatively infinite slaughtering of zombies had been done well in films, but until Dead Rising, we hadn't really seen anything like it in games. For a couple weeks straight, IGNers would come into the office in the morning and regale countless stories of killing the undead during the previous night. It was great.
As fun as it was, however, Dead Rising was far from a perfect game. Its fun overshadowed its flaws, but there's a lot that Capcom and Blue Castle Games could do with Dead Rising 2 to fix these issues and make the whole experience a better (and bloodier) game.

A new Dead Rising is in the works, and we have the first plot details on this entry, which takes Frank West back to the action.
Please make it in a theme park or something extravagant like the original mall and casino(but different). DR is all about bigger than life environments, not some realistic gritty town.

Capcom has just announced its own event where it will showcase some of the upcoming titles it is working on.
"RESIDENT EVIL 7 biohazard for iPhone/iPad/Mac."
Feels like a deliberate omission from the title.

Videos of the canceled Dead Rising: Dia De Los Muertos have come to light, giving us a look into what the game could have been.
Shame loved the Dead Rising series. Even enjoyed 4 but not sure why they removed the campain co op.
Dead rising 1 was one of my favorite games back in the day. I never got into the others like I did DR1. DR2 was ok but 3 and 4 were kinda lame.
Good Riddance. Capcom Vancouver's entries are a big stain on what was a great, charming game series.
The ideas shown here are the pinnacle of their ineptness. Yeah, let's remove items on the ground, a core mechanic to the franchise, and one that people would show they still love in BOTW 2 years later.