
Gary A Swaby of TheKoalition.com writes: This article represents a very touchy subject in gaming, and it may seem like a flamebait based article. However this topic is something that I would like to speak on and make everyone else aware of, even if it's just to see some other opinions on the issue. For those who do not know, IP stands for Intellectual Properties, these are what we refer to as video game franchises in our jargon.
The purpose of this article is to show how all those IP's that are exclusive to a specific console, end up loosing a lot of the quality that they are known for once they end up going multi-platform. This presents a gift and a curse. The gift is that more people will be able to enjoy the IP, no matter which console it is they own. The curse is that the IP looses some form of quality that it once had as an exclusive, and I will tell you why I think this happens.
When a game is exclusive, developers can focus all their energy into utilizing that platform to its limits. Every console is different, and has different strengths and weaknesses. Developers will mold their work around these specific strengths and weaknesses, creating the best piece of work they can for that platform. once they have the basic foundation down for their game, it makes it easier for them to make future sequels for that console, based on the foundation they have already created.

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It's really sad that some games are going multiplatform. I mean, look at KZ2 and UC2. I wish more games were as good as them, but alas going multiplat ruins those chances.
Had Tekken 6 remained exclusive, we would have seen it sooner, instead of this year when it got lost in the shuffle amidst all the good fighting games as well as big name games released during the holiday season.
For a team that's been making games exclusive to 1 platform, the added pressure of making it multi-plat prove its undoing. Instead of 1 great game, we have 2 lesser versions of what-could-have-been.
I probably played Tekken more than any other game, not just at home but at the arcades, more than FF6-FF12 + FF tactics combined, and that's saying alot, because I'm a power-leveler. After playing a friend's copy, I simply cannot bring myself to buy Tekken 6, I was so disappointed, it feels like Tekken 5.5 and in my opinion the worst Tekken after Tekken 4. Maybe next time Namco, maybe next time.
The gift: More people will get to play the game
The curse: Fanboy wars
It means more people get to enjoy more video games. People who complain otherwise are just arrogant and greedy fanboys who are a disgrace to gaming.
Am I the only one thinking that with all the recent critiques FFXIII has been getting Square Enix shot its self in the foot with a railgun by selling out to MS.
360's main fanbase doesn't care for JRPG's, they should have stuck with Sony as its probably not worth it making a 360 version.
A Wii version would have been better, like XII: Revenant Wings, a scaled down version.
Especially now that VersusXIII looks to become the better game.