
Kim Swift sprang to fame as the project lead on Valve's wonderful first-person puzzler, Portal. It was a game that managed to be brilliantly clever, incredibly funny, and yet accessible to a wider gaming audience. It's with this philosophy that Swift begins her new job heading up a team at Airtight Games. Eurogamer took this chance to look back over the path that took her here, beginning with the game that inspired Portal, Narbacular Drop.

Today, Portal with RTX is being upgraded with DLSS 4 with Multi Frame Generation, multiplying framerates, as well as the transformer model for Ray Reconstruction and DLAA, enabling even better image quality. Portal with RTX is also adding RTX Neural Radiance Cache (NRC), a neural shader that improves indirect lighting, as well as a bevy of performance optimizations.

A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.

From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."