
As game designers become more like film directors, the paths they lay out for players becomes increasingly scripted and, frankly, downright restricted. Still the illusion of freedom persists in this genre.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
The notion of fake gameplay freedom reminds me of BioWare's games a bit. Obviously they give you a lot of dialogue choices throughout but many of them ultimately funnel you to the same point in the conversation (e.g. the enemy you're conserving with says, "Enough of this! It's time for you to die!"). It's not a bad thing - it keeps the game on track - but it's interesting to see how they create the illusion of greater freedom for the player.