
In his review of Brütal Legend, David Stone accuses Tim Schafer of creating a game that's more style than substance. Seeing the style is easy: the game's world is suffused with heavy metal imagery, populated by heavy metal musicians, and filled with the sound of heavy metal music. Even the trees are metal, growing exhaust pipes in place of branches. The game also cultivates an epic feel that fits the bombast of the music. But heavy metal is about more than album art. Does the substance of the game, rather than just the style, reflect the heavy metal ethos in some way? In light of the story's flaccid melodrama and the weak tactical strategy gameplay, one can make a compelling case that it does not.

The heavy metal-inspired world of Brütal Legend oozes with inspiration and potential. Here’s why Brutal Legend deserves a sequel to help realize it.

These games don't get no respect! No respect! Each one of these five is secretly a fantastic title.
Dragon Age 2 was never a bad game but compared to Dragon Age Origins it was painfully clear that they didn't try that hard. Final Fantasy 13 and it's subsequent sequels will always be crap.
I really enjoyed all these. I have no qualms with any Dragon Age game. My ONLY problem with DA 2 was how the story just kinda drops and becomes aimless. I was having a blast then... okay... what?

Brütal Legend launched 10 years ago on 13th October 2009. For the anniversary of the game’s release, here’s a list of things I’d love to one day see in a sequel for next-generation consoles.