
With DirectX 11-enabled tessellation, specular highlights, and more, does shiny new tech make a good game any better? Icrontic takes a look at Codemasters' Dirt 2.

Former Playground Games veterans Gavin Raeburn, Jon Davis-Hunt and Marco Conti reflect on Forza Horizon’s origins and how it “beat every other driving franchise out there.”

Former Playground Games veterans Gavin Raeburn, Jon Davis-Hunt and Marco Conti reflect on Forza Horizon’s origins and how it “beat every other driving franchise out there.”

What were the genre’s greatest entries ever?
After seeing water effects in DX11 I don't think I can go back.
Poor console noobs...