
Dennis Zopfi former Guerrilla Games developer joins Kojima Productions to work on the upcoming stealth game Metal Gear Solid: Rising. Zopfi, a senior designer during Killzone 2 development was responsible for game design, level design, storyboards and communication between game and level design. He is now working for Kojima Productions on Metal Gear Solid: Rising as a level designer.
Youtube channel GVMERS has released an interesting video chronicling the various Metal gear concepts and ideas that were cancelled or scrapped during production. In the 17 minute documentary they talk about the Metal Gear Solid port for Game.Com, the cancelled Metal Gear Solid: Rising concept, and ideas that were cut from Metal Gear Solid 2, among other things.
Interesting, although, I already knew most of what was on here. I just wish Kojima had the rights to the franchise. The saga has left with a whimper instead of a bang.

President Trump took office around a week ago and in that time a new global trend has emerged - doing a quick search on Google News for "Donald Trump" a couple of times a day just to see what the massive, bejowelled, orange-faced troglodyte has done this time.
Do we really need Buzzfeed like articles now?? This site is supposed to be an escape from the US presidential fighting of the past 2 years. This is not the n4g I know and love.
The n4g I know is us fighting over review scores, consoles, handhelds, exclusives and PC.
Who ever post this sh!t should be band, political articles should not be allowed in the gaming websites...

VGS: 'Part of the excitement in gaming comes from watching a game be unveiled, following its news updates and eagerly awaiting the day of release. But there are times when it never gets to that final part. Either the game is cancelled, put on hold indefinitely, or becomes ‘vaporware’ - meaning, we simply never hear from it again. Here are some games that never saw a release, but that did look rather promising.'
I'm still disgruntled by Kojima's decision to cancel the original Metal Gear Solid: Rising's concept. It was absolutely ambitious: an open world stealth slasher with an ability to cut literally everything to make your way through... without enemy's notice.
I guess it was just too beautiful to happen.
Trigun for the PS2, was so sad when I heard it got canceled.
https://www.youtube.com/wat...
And when I was saying this spin off game was going to do so poorly long before it came out. People just clicked disagree, lol. I know the gaming market. :cool:
Same with MGS5. People will buy it for sure. But it won't have the impact MGS4 did. More so changing out David Hayter for no real reason at all. But more for a personal one of Kojima's. Many diehards did not like that at all!
A lot of the games history died in MGS4. Now it's become just some game. Will be interesting to see how it plays out.
so?
is shifitng to appeasing more western audiences, Sega was the original one , followed by Tecmo now capcom and Konami have joined in...
this spinoff will disgrace the MGS's franchise name. I heard it was going to be a hack/slash.Sigh what happened to the days of MGS meaning sleath and long cutscenes...
Went out the window same for turnbased gameplay guess people dont have the patience for it sadly.
As long as the game's decent.